World wide FFGL plugins list
This list contains all the FFGL effects for Resolume we know about at the moment. Most of them are free, some are premium.
Compatible with Resolume 6 and earlier (32/64 bit)
Hybrid Visuals Chaser:
http://chaser.hybridvisuals.nl
Techlife Lots of plugins including FFGL AnalogTV, FFGL AsciiArt, FFGL Manga and FFGL Glitch
http://techlife.sg/FFGLVol001/
http://techlife.sg/FFGLVol002/
http://techlife.sg/FFGLVol003/
BigFug fugGlitch, fugFeedback, fugPower and fugScope
http://www.bigfug.com/software/
Subpixel TriTone and AutoMask (windows Only)
https://sellfy.com/subpixel
Visution Mapio
http://visution.com/
William Rood aceFX bundle
http://williamrood.net/new/vjplugins
Trypta Kaleido (PC only)
http://resolume.com/forum/viewtopic.php?f=5&t=10008
Angelo Dvizion's KaleidoFX, MasterFX and the amazing Mapper
http://www.dvizion.net/portfolio-category/ffgl/
Yochee has been porting some Shadertoy goodness to FFGL (PC only)
https://www.7dex.de/works/cgi/
We ported Dani Berio's Fireworks to native FFGL and made it part of the open source FFGL repo.
https://github.com/resolume/ffgl/releases
VJ-Spack-O-Mat Lots of fractally and shiny goodness (all plugins PC Only)
https://github.com/trifox/Spack-O-Mat-F ... .0/release
Daniel Arnett's 360 VJ plugin turns your world upside down and inside out
https://github.com/DanielArnett/360-VJ
Compatible with Resolume 5 and earlier (32 bit only)
Visution ClipSA, FaderSA, IR OSCSA, IR Keystone2[3], IR Cosmic Pack
http://visution.com/
Hive8 Radial Cloner and Horizontal Cloner
http://hive8.com/ffgl-plugins/radial-cloner/
http://hive8.com/ffgl-plugins/horizontal-cloner/
1210 Visuals FrRGBDelay, FrFunkyColor, FrParameters and FrMultiStrobe
http://www.1210visuals.net/
Dani, Resolume DropShadow and Fireworks
http://resolume.com/forum/viewtopic.php?t=8506
http://resolume.com/blog/7610
Hybrid Visuals Plexus, Game of Life, Whitney and SnowFlake:
http://www.resolume.com/footage/plexus
http://www.hybridvisuals.nl/category/downloads/
Marc Wren sfColorRings, sfSpiderPoints, sfJuniperStar, sfBranches
http://sffreeframe.sourceforge.net/ (careful, these plugins seem to be abandoned)
Oleg Potiy FFGLTriangleMixer (Mac & PC), FFGLVolumeRenderer (PC only)
https://github.com/OlegPotiy/FFGLTriang ... aster/Bins
https://github.com/OlegPotiy/FFGLVolume ... aster/Bins
Lynn Jarvis Spout FFGL, ShaderLoader, ShaderMaker, AutoThreshold (PC only)
https://github.com/leadedge
Chris Korda Triplight
https://sourceforge.net/projects/triplight/
https://github.com/victimofleisure/TripLight/releases
Team Syphon Syphon FFGL (Mac only)
http://syphon.v002.info/
Darren Mothersele Noise, RGB Source, Spiral Source, Underwater Life, Evil, Plasma Ball (all plugins Mac only)
https://github.com/cyrilcode/ffglplugin-examples
So how do I use these plugins with Resolume?
On Resolume 6, drop them in the Extra Effects subfolder in Resolume's folder in Documents. Resolume will load this folder automatically on the next launch.
On Resolume 5 and before, create a new folder called ‘FFGL Plugins’ inside the Resolume folder in My Documents (PC) or Documents (Mac). Copy the unzipped .bundle file (Mac) or .dll file (PC) into that folder. In Resolume, add this folder as an extra FFGL plugin folder in the video tab of the preferences. Restart Resolume and the plugins will be loaded.
Let's try to keep this thread clean, so it stays a good resource. Please post additions and changes as comments below, we will then update the list accordingly.
This is not the place to discuss problems with these plugins. For support, you will have to contact the developer of the plugin directly. This is not the place to discuss FFGL development, there's a separate board for that.
Login to the forum to comment.
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Nice!
Comment from Joris:frParameters is so useful!
Updated with Techlife plugin packs.
Comment from Benerman:I can't wait to get my hands dirty with these new plugins. Thanks Joris, and thank you everyone else who worked on these!
Comment from Joris:Cheers!
Updated with Oleg Potify's Volume Renderer: https://vimeo.com/125336693
Comment from Joris:Updated with Spack-o-Mat GodRay plugin: http://spack-o-mat.digitalgott.com/inde ... eased.html
Comment from Joris:Updated with Spack-O-Mat's very tasty SunCircleStylistic: http://spack-o-mat.digitalgott.com/inde ... eased.html
Comment from Joris:Updated with Chris Korda's Triplight
Comment from Joris:https://github.com/victimofleisure/TripLight/releases
Updated with various plugins by Darren Mothersele
Comment from theLABVisuals:https://github.com/cyrilcode/ffglplugin-examples
BIGFUG (Alex May) plugins now 64bit and well worth the money!
Comment from yochee:https://www.bigfug.com/software/freeframe/
here you go. some glitch effects in 32/64bit 4free
Comment from Joris:https://www.7dex.de/works/cgi/ffgl-plug ... rappy-vhs/
https://www.7dex.de/works/cgi/ffgl-plug ... artifacts/
https://www.7dex.de/works/cgi/ffgl-plug ... attiascrt/
Nice one. Updated the list!
Comment from gpvillamil:How about the 360 VJ plugins?
Comment from Joris:https://github.com/DanielArnett/360-VJ
I use these quite a bit, works really well with footage from a Ricoh Theta camera or similar
As a reminder:
Comment from Amid:FreeFrame GL (FFGL) plugins
Comment from rsodre:to boost your Fulldome VJ set
http://www.fulldomevjs.com/fdvj/
FDVJ beta for Resolume 7 is released!
Will be compatible with the new slider values soon... Comment from dradutu:
i updated the fisheye correction plugin to work with v7
Comment from urbanshaman:you can find it here
plugins for v5 and v6 are also included in the archive
Has anyone out there had issues with plugins from VFX Art Shop?
The two plugins that have issues are Circledistort2 and NSGeometric. They do not work properly for Res 5 and 6. These plugins do not load correctly every time resolume opens. Sometimes they do not work at all, sometimes speed parameter does not work, and so on. Only fix (if plugin is applied to clip) is to copy and paste the clip untill the plugin loads correctly. This is a huge hassle.
Myself and two other friends have been in contact with the developer trying to get him to fix these issues. He says he has been working on them but we have not seem any updates and have stopped hearing back from him.