Resolume Arena 5 Point Ooooh

It’s been 4 years since we introduced Resolume Avenue & Arena 4. In those 4 years we released many many updates which brought a lot of improvements, effects and new features. It was time for something new, and we are proud to present to you: Resolume Arena 5.

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We looked at the most important features that needed to be improved and this was clearly video mapping in Arena. Video mapping has taken the world by storm the past few years. We wanted to make this even easier and even more flexible with Resolume Arena 5. With Arena you can take on any size mapping project. Projecting on DJ booths and cars and buildings, as well as pixel mapping giant stages like Ultra. Projection mapping has gone from an artsy curiosity to a requirement in the toolbox of all VJ's.

Zoooooomin
With stages becoming bigger and LED resolutions going up it’s now easier to get everything pixel perfect by zooming in to your slices as far you need to make the final adjustment.
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Undo (yes really)
In the advanced output you can now undo (and redo) all your actions. This is incredibly handy because video mapping can become quite complex and is not always an exact science. Sometimes you need to fiddle the sliders until it’s pixel perfect. You can now work on a complex mapping with the ease of mind that you can always go back in time, like Doc & Marty.
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Polygon slices (poly what?)
This new way of video mapping is so innovative we even had to think of a name for it ;-) We’re calling them Poly Slices. Draw any shape you want and then warp each individual point. Triangles were just the beginning, young grasshopper.
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Snapping
Slices and points will jump into place when they get close enough. So you don't need to find that sweet spot twice.

Slice masks
You can now apply a mask to one specific slice by using the new input masking. You can even draw your own shape from scratch.
inputmask.png
Multi Select
Lasso your slices like a cowboy and herd them dawgies to the corral in one mighty swoop.

Led There Be Light
You can now start thinking outside the (box) screen because you can now send your pretty little pixels to DMX fixtures. Let them light up in any color, at any time, in sync with your visuals. Better improvised synchronisation between music and visuals is the very first reason why we started on Resolume all those years ago. It’s a very logical step to add the lights to that as well. This way your shows are even more coherent and integrated.
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Output via BlackMagic Devices
Those fancy BlackMagic capture devices can not only bring images into Resolume. With Arena 5 you can also output via BlackMagic devices. This way you can easily output to another screen on a laptop that might not have multiple outputs. And output to professional SDI connections without having to buy a special expensive videocard that has SDI outputs.

Spout
Spout is the Windows equivalent of the hugely popular Syphon on the Mac. It allows you to output and input visuals from one application to the other, all in real-time. So create a sketch in Processing and send that to Resolume or send the Resolume output to the virtual Spout webcam and stream that to YouTube. Spout opens a lot of possibilities because there is already so much other Spout compatible software. Checkout their website.

Pricing
New Arena 5 license: 799 Euro
Upgrade Arena 4 to 5: 269 euro
Upgrade Avenue to Arena 5: 500 euro
New Avenue 4 license: 299 Euro

Log in to your account to purchase your upgrade today.

Avenue?
Because most of these major new features are media server related and only in Arena there is no major update for Avenue. So you can continue to use Avenue 4 without a paid upgrade.

Grace Period
If you bought Arena 4 after September 1st, just contact us and we'll upgrade you to Arena 5.
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Much, much, more
Besides all these major new features we have also fixed many small bugs and made many minor improvements. Read below for the full release notes or hit the download!

NEW - AV set and demo footage
NEW - Fixture editor
NEW - Virtual screen routing
NEW - Drag and drop output presets
NEW - Modifiers galore
NEW - Input slice rotation
NEW - Opacity and Bypass toggles on Layer Router
NEW - Preview available as source for Layer Router and Slices
NEW - Create slices and masks by drawing
NEW - Screen output delay compensation
NEW - Screen output opacity & color correction
NEW - Screen folding
NEW - Slice flipping
NEW - Slice Top & Left coordinates
NEW - Slice color correction
NEW - Slice force black background
NEW - New interface colours: Minty Pinky
NEW - Redesigned toolbar for better read- and click-ability
NEW - Windows large address aware for better memory management
NEW - 8 pixel grid on output
NEW - Improved crosshairs
layerrouter.png
Bug fixes
FIXED - Support more than one webcam of the same type on PC
FIXED - After re-locating a Source, Flash or QC file, any parameter changes are reset to the default value
FIXED - When toggling Mask 1, all other Masks toggle as well
FIXED - BPM Clock pause and resume flips out when using midi clock
FIXED - Audio Clip set to play once and playmode away continue does not restart when finished
FIXED - Multiselect reset param doesn’t work when you click on name
FIXED - Noisy effect: Interpolate does not work until show UV is turned on and off
FIXED - DeckLink device with no inputs causes other devices not to load
FIXED - BPM set audio clip not responding to pause/BPM after deckswitch.
FIXED - BPM Synced parameter also occasionally flashes last 'frame' on Resync
FIXED - Blend Modes are not correctly displayed on Layer Panel
FIXED - Deadlock: Opening preferences with cmd + , while audio is playing and apc40mk2 is turned on
FIXED - DMX Invert no worky on buttons
FIXED - Retrigger and Continue modes are very confused on AV clips
FIXED - A clip set to 'play once and eject' should not eject the incoming clip during a transition
FIXED - Midi Note piano shortcut on slider should respect min value
FIXED - Add Close button to Timeline popup
FIXED - BPM pause doesn’t work for audio clips that are active but in other deck
FIXED - Mask drag, drop and copy not functioning properly
FIXED - A clip set to 'play once and eject' should not eject the incoming clip during a transition
FIXED - When retriggering the incoming clip in a transition, the outgoing clip should not restart
FIXED - Cross-fader position is not saved in composition
FIXED - Mapping ccs to Crossfader
FIXED - Source duration spinner jumps to min and max when dragged
FIXED - Check for illegal characters in savefile name
FIXED - Alpha on a JPEG? What kind of witchcraft is this?
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Upgrade FAQ

I have a Res Avenue 4 license but there’s no Avenue 5! Do I need to upgrade to Arena 5 to get the new stuff?
No. Avenue 4.5 is a free upgrade for anyone with a Avenue 4.x license. It has all the bug fixes and comes with native Spout support.

I have a Res Arena 4 license but Arena 5 is a paid upgrade. Do I have to pay for bug fixes?
You don’t. If you don’t want to upgrade to Arena 5 just yet, Arena 4.2.2 is a free upgrade for anyone with a Arena 4.x license. It has all the bug fixes of Arena 5, just not the fancy new Advanced Output. Download Arena 4.2.2 for Mac and PC.

I just bought Arena 4 last week and now you bring out an update. This sucks!
Don’t worry. If you bought Arena 4 after September 1st, just contact us and we’ll give you an Arena 5 license, no questions asked. If you feel we’ve treated you unfairly in any other way, just drop us a line and we’ll work something out.

What about feature X ?1?!?!. You said it was coming in Res 5. I really need feature X! I can’t live without feature X!
Yeah, that sucks. We wanted to pack so much more features in this release. As it turns out, putting all of that in and getting it stable, would mean you’d have to wait another 2 years for the next version. And we couldn’t let you wait that long. So just make awesome shows with all the cool new stuff that’s in Arena now, and we’ll continue working on all the other things.

Posted by Joris on Monday October 12, 2015 at 13:45 Tags: 5 * arena * dmx * led * projection mapping * update * upgrade
Comment from AdevProjects:

YESS :D Downloading now.

Comment from He2neg:

What about upgrading for student versions of arena 4 ?
Are there special plans for the poor students ;€

Comment from cvanhoose:

Love is in the AIR!!! thanks guys!

Comment from bart:

He2neg wrote:What about upgrading for student versions of arena 4 ?
Are there special plans for the poor students ;€
Yes educational upgrades are also -50%. Just log in to your account and you'll see the upgrade options.

Comment from cosmowe:

Shut up...and take my money!!!!!! :mrgreen: :mrgreen: :mrgreen:

Comment from Oaktown:

Team Resolume, thanks a million times for all your dedication to making this great piece of software even better! The new advanced output interface is amazing and will certainly help all of us take our projects to new heights!

You guys rock!!

Quick question: I can't seem to find the comp for the new AV set but I really want to see it so can you point me in the right direction or post it?

Comment from Joris:

Since you've been beta testing, it hasn't replaced the existing example.avc file. Just delete the example.avc from Doc/Res/compositions and replace it with the one from Applications/Res/default

Comment from Oaktown:

Got it! Thanks Joris.

Comment from Luxcollective:

So amazing Resolume team. Killer update.

Since it isn't mentioned I presume Windows version is still not 64 bit? Would love to not have to walk on egg shells with the application memory limits of 32bit. Or is the mentioned "larger address / memory management" feature going to help with that?

Thanks again for the amazing update!

Comment from francoe:

Luxcollective wrote: Since it isn't mentioned I presume Windows version is still not 64 bit? Would love to not have to walk on egg shells with the application memory limits of 32bit.
I think you misundestood memory management. Who cares about a large memory address allocation when your load don't rise up the 32bit limit?
Playing right now 5 layers 1080, 250 dxv clips on random pilot mode, 20 filters applied: using 370mb memory.

Comment from Luxcollective:

Hmmm. Will have to do some more research / process of elimination as to what is the primary culprit driving up my memory usage to the limits. There are a few candidates: I often have large set design PNG masks (PNGs are large memory hogs apparently) , often 6 to 8 outputs, comps that are 7000 to 10000 plus by 1080, etc.

Resolume hits 3gb+ pretty easily on my PC rig and I am fairly certain that is what is causing crashes. (My very first live show crashes after 12 years of being crash-free on Macs). The Windows machine is pretty beastly: 8 core, x99, 64gb RAM, Titan X w/ 12gb, Raided SSDs, PCIE M.2 SSD, Datapath Vision AV-SDI-HD card, etc.

What is the memory address feature addressing then?

Thanks!

Comment from dirtyjohn_lv:

https://msdn.microsoft.com/en-us/library/wz223b1z.aspx

When a 32-bit application is large address aware, it can access up to 4 GiB on x64 operating systems and all memory that isn't used by the operating system and other applications on x86. 64-bit versions of Windows require no modifications to the operating system to benefit from this application; however, in 32-bit versions of Windows, you must increase the user memory setting.
Taken from http://www.techpowerup.com/forums/threa ... re.112556/

Comment from vmhstech:

Is there any CITP functionality added? Must add!!!

Comment from mfo:

Hi,
just wanted to buy it, but the form does not accept my VAT id any more. Which is strange, the same VAT id has been used before (it was remembered), it didn't change and of course it is correct.
Marcel

p.s. Still no HiDPI display support :(

Comment from Joris:

Anyone with account problems should contact us directly on mail@resolume.com.

Comment from najrock:

streaming CITP?

Comment from jhenkins84:

Yes, we need CITP!!

Comment from dirtyjohn_lv:

Really love the new version. Is there no way to convert v4 screen settings over to v5? I was able to get most of my mapping done in an hour because I had to redo it all, but I imagine some touring VJ that have 100+ different mapping will have a hard time with this

Comment from francoe:

@luxcollective Ok, 6-8 outputs and 10000x1080 comp is way out of my mind right now. You certainly needs more than me, but still think 3gb is pretty good memory amount on the resolume side. Large png can be a trouble, but what about clips, are they all dxv? Cause, imo, calling dshow on windows usually eats your memory in a sec.
@Joris, what do you think, am I wrong on this?

Comment from Joris:

We still have a lot of work we can do in memory management, and making Res large address aware was a small step on that road.

At the moment, using .pngs or any non-DXV file at such a large resolution is a sure fire way to push Resolume out of memory. This is something we need to somehow prevent the user from doing. Going 64 bit would help, but it's only part of the solution, because there will always be someone that manages to push even beyond that limit again.

Currently, it's best to take our and francoe's advice, and use 1 frame DXVs instead of .png files, it's very, very hard to reach the memory limit.

Comment from slimus:

In POLYGON input can i insert point inside the plygon mask ?

Comment from Digi:

Joris wrote:We still have a lot of work we can do in memory management, and making Res large address aware was a small step on that road.

At the moment, using .pngs or any non-DXV file at such a large resolution is a sure fire way to push Resolume out of memory. This is something we need to somehow prevent the user from doing. Going 64 bit would help, but it's only part of the solution, because there will always be someone that manages to push even beyond that limit again.

Currently, it's best to take our and francoe's advice, and use 1 frame DXVs instead of .png files, it's very, very hard to reach the memory limit.
I know we talked about this, but system's these days are standardizing 16gigs and 32gigs isn't even crazy. Why does the angle of attack for the problem need to be "prevent the user from doing" when we are limited to 8 year old hardware standards of 4gigs. From a consumer stand point, pro products I use (Adobe, Autodesk, Pixologic, MAXON, ex) I've paid similar to Resolume prices, has a 64 bit option.

Converting all your png's to 1 frame video codec's is a strange pipeline for "professional" software.

Thankfully you can make render templates in AfterEffects to convert this stuff in batch but we are assuming everyone has and knows how to operate extra software and it's still a work around.


It's cool Resolume support is offering work around's but is Resolume moving to 64bit??


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