Search found 30 matches

by AngeloDV
Sat Sep 19, 2020 08:50
Forum: Hardware
Topic: Nvidia 3080 or 3090
Replies: 8
Views: 1837

Re: Nvidia 3080 or 3090

I love Resolume but seeing that list makes me wonder why you would want to use Resolume in that environment :)
by AngeloDV
Sat Feb 29, 2020 00:23
Forum: News! Extra! Extra! Read all about it!
Topic: The Latest Juicebar Plugins for Resolume
Replies: 7
Views: 6824

Re: The Latest Juicebar Plugins for Resolume

Technically yes and no. I think this will benefit both sides. (A) Resolume devs can focus on the software and new features instead of constantly update "old" plugins. This means that the software itself will get better and better. Believe me, I have seen some development lately that will change this...
by AngeloDV
Tue Nov 19, 2019 09:32
Forum: Developers Developers Developers
Topic: Bigfug = Big problems
Replies: 6
Views: 5099

Re: Bigfug = Big problems

Check out Juice Bar for a plugin called Equalizer. Might not be exactly what you are looking for but it's a start

https://get-juicebar.com/
by AngeloDV
Mon Nov 11, 2019 12:48
Forum: Problems? Bugs? Solutions!
Topic: NDI 4 SDK
Replies: 4
Views: 1678

Re: NDI 4 SDK

Really, a bump post after one hour? :)
by AngeloDV
Fri Aug 23, 2019 23:46
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 14
Views: 10190

Re: how do i debug an FFGL?

Great, thanks!
by AngeloDV
Thu Jul 11, 2019 17:00
Forum: Developers Developers Developers
Topic: FFGL - How to get Texture info during creation of parameters
Replies: 6
Views: 5488

Re: FFGL - How to get Texture info during creation of parameters

flyingrub wrote:
Thu Jul 11, 2019 09:33
Even if you create your parameter in the constructor and you still don't have this data, you can set your parameter to it after.
How?

P.s. the integer type is working now, had a typo
by AngeloDV
Thu Jul 11, 2019 13:49
Forum: Developers Developers Developers
Topic: FFGL - How to get Texture info during creation of parameters
Replies: 6
Views: 5488

Re: FFGL - How to get Texture info during creation of parameters

Thanks for the quick reply flyingrub! I am writing for FFGL2 and changed the param creation into : addParam( paramWidth= ParamRange::create( "Width", 0.0f, { 0.0f, (float)currentViewport.width } ) ); But the ints are not set yet at that moment of creation, am I missing something? Also thanks for the...
by AngeloDV
Thu Jul 11, 2019 03:38
Forum: Developers Developers Developers
Topic: FFGL - How to get Texture info during creation of parameters
Replies: 6
Views: 5488

FFGL - How to get Texture info during creation of parameters

Hi, Simple question, I am still trying to figure this one out. Is there a way to get the actual texture size in pixels during the creation of the parameters? An example of this is the Crop effect that retrieves the canvas size during creation. Also is there a way to display the +/- ui display like t...
by AngeloDV
Tue Jul 02, 2019 07:25
Forum: New Features
Topic: Collapsable Layers
Replies: 17
Views: 7673

Re: Collapsable Layers

+1
by AngeloDV
Thu Feb 14, 2019 09:36
Forum: Developers Developers Developers
Topic: Hive8 Cloner 64 bit?
Replies: 22
Views: 23292

Re: Hive8 Cloner 64 bit?

Interesting! Thanks Joris