Search found 14 matches

by dreamaticos
Wed Sep 23, 2020 03:41
Forum: Problems? Bugs? Solutions!
Topic: Two card stutter
Replies: 2
Views: 439

Re: Two card stutter

Correct. They made a pretty great guide here:

https://resolume.com/support/en/lots-of-outputs
by dreamaticos
Thu Sep 17, 2020 15:44
Forum: Problems? Bugs? Solutions!
Topic: No input device
Replies: 4
Views: 1075

Re: No input device

Ran into this last night. Under Audio Output Device - If I selected the device under listed under Windows Audio, no go. I had to select the Output device as listed under Direct Sound, I could then choose devices under Audio Input. When attempting to use the device listed under Windows audio it would...
by dreamaticos
Fri Sep 11, 2020 21:44
Forum: Problems? Bugs? Solutions!
Topic: Audio input option missing
Replies: 1
Views: 570

Re: Audio input option missing

For the external Audio FFT input? You need to first select an input device from the top right "Audio Input Device" just under the refresh button.

If its not that, a version number and OS may help.
by dreamaticos
Tue Jun 30, 2020 06:23
Forum: New Features
Topic: Rework Lumiverses /Fixture Handling/ Advanced Ouput Improvements
Replies: 6
Views: 2763

Re: Rework Lumiverses /Fixture Handling/ Advanced Ouput Improvements

If you have a fixture spanning across multiple universes, how do you expect the channels to be split? eg what if the Red and Green channels for the last fixture pixel still fit on the first universe but the Blue channel doesnt. Does this entire pixel move over to the new universe (and thus leave 2 ...
by dreamaticos
Tue Jun 30, 2020 06:10
Forum: General Chat
Topic: Previewing FX
Replies: 1
Views: 1531

Re: Previewing FX

You can kind of do that, if you are running only one layer. It appears that double-clicking an effect will show it in the preview window applied to the comp (at least that's what mine is doing now). It's been so long I can't remember if this was always the behavior or if it used to preview it just o...
by dreamaticos
Fri Jun 12, 2020 22:54
Forum: New Features
Topic: Ping-Pong / Bounce option for parameters animated by FFT
Replies: 0
Views: 1479

Ping-Pong / Bounce option for parameters animated by FFT

Currently when a parameter is animated by FFT you currently have 4 options: Forwards, backwards, increasing or decreasing. Occasionally I've found myself thinking it would be nice if when choosing +/- , you could also choose what to do at the end of the parameter, either loop or pingpong. So rather ...
by dreamaticos
Mon Jun 08, 2020 18:53
Forum: Problems? Bugs? Solutions!
Topic: Thumbnail Background
Replies: 2
Views: 1032

Re: Thumbnail Background

You can manually create a thumbnail then update it.

In Resolume -> Right Click the clip -> Thumbnail -> Load from file.

I'm lazy so I might do it all in Resolume. Throw a colored background on the clip. Right Click the clip -> Thumbnail -> Update. Then remove the background and call it a day.
by dreamaticos
Mon Jun 08, 2020 18:44
Forum: General Chat
Topic: Conceptual - not sure how to approach this
Replies: 2
Views: 1838

Re: Conceptual - not sure how to approach this

Here is how I have done this in the past, when we had no money, and were trying to use existing equipment. The band I was working with luckily had a backing/click track running in Ableton for their songs. We added another silent track to each song that contained the midi notes we wanted to send to R...
by dreamaticos
Tue Jun 02, 2020 21:26
Forum: Hardware
Topic: MacBook Pro 2016 can't handle Avenue
Replies: 7
Views: 3929

Re: MacBook Pro 2016 can't handle Avenue

Not CVH's, haven't tried his yet. Doc Optics Resgen set would be an example as one that kills it.
by dreamaticos
Tue Jun 02, 2020 21:07
Forum: Problems? Bugs? Solutions!
Topic: Mirror actually mirroring correctly..
Replies: 4
Views: 1603

Re: Mirror actually mirroring correctly..

Clear all layers Load a line source in Layer 1. Set it to 1 line, rotation 135, position 50. Add the Mirror effect (basic preset) Effect parameters should be x = .5, y = 0, IN/OUT = 1, Flip X = checked, flip y = not checked. You should now essentially have turned the line into a V On the Mirror effe...