Search found 2 matches

by tobetchi
Tue Apr 10, 2018 07:51
Forum: Developers Developers Developers
Topic: Error using gl_FragCoord in FFGL
Replies: 3
Views: 3748

Re: Error using gl_FragCoord in FFGL

Sorry for my typo.
I'll be looking good lint tool for glsl.
by tobetchi
Tue Apr 10, 2018 06:00
Forum: Developers Developers Developers
Topic: Error using gl_FragCoord in FFGL
Replies: 3
Views: 3748

Error using gl_FragCoord in FFGL

FFGL plugin using gl_FragCoord load failed on Resolume 6. For instance, Based on AddSubtract (FFGL example of Resolume), rewrite it for the following. static const std::string fragmentShaderCode = STRINGIFY( uniform sampler2D inputTexture; uniform vec3 brightness; void main() { vac2 p = gl_FragCoord...