update to v2 opengl 1.2 compatibility issues fixed
[url http://spack-o-mat.digitalgott.com/inde ... thiscat=10]
Search found 29 matches
- Fri Aug 07, 2015 16:32
- Forum: Developers Developers Developers
- Topic: VJSpack-O-Mat - GodRay FFGL Plugin (windows only)
- Replies: 5
- Views: 19209
- Sat Aug 01, 2015 14:23
- Forum: New Features
- Topic: audio input controls + presets for source plugins
- Replies: 0
- Views: 3119
audio input controls + presets for source plugins
missing the "ping-pong" feature for audio external input control when setting to "+/-"
missing preset saving for effect sources plugins
missing preset saving for effect sources plugins
- Sat Aug 01, 2015 13:07
- Forum: Developers Developers Developers
- Topic: VJSpack-O-Mat - GodRay FFGL Plugin (windows only)
- Replies: 5
- Views: 19209
VJSpack-O-Mat - GodRay FFGL Plugin (windows only)
just released the godray effect (windows only)
http://spack-o-mat.digitalgott.com/inde ... eased.html
http://spack-o-mat.digitalgott.com/inde ... eased.html
- Mon Sep 29, 2014 00:12
- Forum: Problems? Bugs? Solutions!
- Topic: Display Glitch in Advanced Output
- Replies: 6
- Views: 8980
Re: Display Glitch in Advanced Output
same problem here, as soon as output is activated the mini preview screens become glitchy, tried to experiment with older catalyst drivers but somehow now effect, win7 64bit 7970 gpu 14.4 catalyst
- Sat Sep 27, 2014 22:33
- Forum: Developers Developers Developers
- Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
- Replies: 14
- Views: 33681
Re: Spack-O-Mat - FFGL - Bloom - Preliminary
at least it works for the ati ;) ok, so,it comes down to compatibility, erhh, since we have no error output of compilation errors its is kinda hard, i try to find something, i am using "render to texture" to store the high-pass filteres input, then i use a multi render to texture pass to create the ...
- Sat Sep 27, 2014 19:43
- Forum: Developers Developers Developers
- Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
- Replies: 14
- Views: 33681
Re: Spack-O-Mat - FFGL - Bloom - Preliminary
hmm, i am a little confused what it might be, since its just working fine (win7, amd7970)
i presume that there is a real exception occuring when running the shader, resolume treats it silently ( which is nice not making resolume crash ) usually this happens if something is not correctly ...
i presume that there is a real exception occuring when running the shader, resolume treats it silently ( which is nice not making resolume crash ) usually this happens if something is not correctly ...
- Sat Sep 27, 2014 16:08
- Forum: Developers Developers Developers
- Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
- Replies: 14
- Views: 33681
Re: Spack-O-Mat - FFGL - Bloom - Preliminary
Now I followed exactly your steps...but I'm sorry! No effect. :'(
so, no additional error output ? hmmm, i wonder what the problem could be, your gpu is definately capable of handling it. it looks like an internally handled error, i will try to further improve ffgl requisites, and post an ...
so, no additional error output ? hmmm, i wonder what the problem could be, your gpu is definately capable of handling it. it looks like an internally handled error, i will try to further improve ffgl requisites, and post an ...
- Sat Sep 27, 2014 13:41
- Forum: Developers Developers Developers
- Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
- Replies: 14
- Views: 33681
Re: Spack-O-Mat - FFGL - Bloom - Preliminary
have you changed the "Color" params ?
- the effect hast several parameters be sure to see them, either in the "clip" or the "layer" view, it is an "effect" which means it needs to be applied to an already existant image, either as "layer" effect or on a particular clip
- open example avc that ...
- the effect hast several parameters be sure to see them, either in the "clip" or the "layer" view, it is an "effect" which means it needs to be applied to an already existant image, either as "layer" effect or on a particular clip
- open example avc that ...
- Sat Sep 27, 2014 12:26
- Forum: Developers Developers Developers
- Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
- Replies: 14
- Views: 33681
Re: Spack-O-Mat - FFGL - Bloom - Preliminary
please try the bloom shaderv2, i fixed various syntax glsl problems, added alpha transparency and negative color ranges for pre-filtering
not that it is an "effect" i use it as layer effect
cant insert url correctly, use above article link where i updated the download link
not that it is an "effect" i use it as layer effect
cant insert url correctly, use above article link where i updated the download link
- Fri Sep 26, 2014 19:04
- Forum: Developers Developers Developers
- Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
- Replies: 14
- Views: 33681
Re: Spack-O-Mat - FFGL - Bloom - Preliminary
i will update the bloom plugin throughout the weekend
1dsinewave-the wavelength is the speed of the particular wave 0.5 is speed 0, 1 is +1 and 0 is -1, i am going to update
quick param overview:
a wave is defined by wavelength, frequency, amplitude
wavelength - controlls the speed
frequency ...
1dsinewave-the wavelength is the speed of the particular wave 0.5 is speed 0, 1 is +1 and 0 is -1, i am going to update
quick param overview:
a wave is defined by wavelength, frequency, amplitude
wavelength - controlls the speed
frequency ...