Search found 29 matches

by trifox
Sat Aug 01, 2015 14:23
Forum: New Features
Topic: audio input controls + presets for source plugins
Replies: 0
Views: 1117

audio input controls + presets for source plugins

missing the "ping-pong" feature for audio external input control when setting to "+/-"

missing preset saving for effect sources plugins
by trifox
Mon Sep 29, 2014 00:12
Forum: Problems? Bugs? Solutions!
Topic: Display Glitch in Advanced Output
Replies: 6
Views: 4563

Re: Display Glitch in Advanced Output

same problem here, as soon as output is activated the mini preview screens become glitchy, tried to experiment with older catalyst drivers but somehow now effect, win7 64bit 7970 gpu 14.4 catalyst
by trifox
Sat Sep 27, 2014 22:33
Forum: Developers Developers Developers
Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
Replies: 14
Views: 21827

Re: Spack-O-Mat - FFGL - Bloom - Preliminary

at least it works for the ati ;) ok, so,it comes down to compatibility, erhh, since we have no error output of compilation errors its is kinda hard, i try to find something, i am using "render to texture" to store the high-pass filteres input, then i use a multi render to texture pass to c...
by trifox
Sat Sep 27, 2014 19:43
Forum: Developers Developers Developers
Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
Replies: 14
Views: 21827

Re: Spack-O-Mat - FFGL - Bloom - Preliminary

hmm, i am a little confused what it might be, since its just working fine (win7, amd7970) i presume that there is a real exception occuring when running the shader, resolume treats it silently ( which is nice not making resolume crash ) usually this happens if something is not correctly initialised ...
by trifox
Sat Sep 27, 2014 16:08
Forum: Developers Developers Developers
Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
Replies: 14
Views: 21827

Re: Spack-O-Mat - FFGL - Bloom - Preliminary

Now I followed exactly your steps...but I'm sorry! No effect. :'( so, no additional error output ? hmmm, i wonder what the problem could be, your gpu is definately capable of handling it. it looks like an internally handled error, i will try to further improve ffgl requisites, and post an update la...
by trifox
Sat Sep 27, 2014 13:41
Forum: Developers Developers Developers
Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
Replies: 14
Views: 21827

Re: Spack-O-Mat - FFGL - Bloom - Preliminary

have you changed the "Color" params ? - the effect hast several parameters be sure to see them, either in the "clip" or the "layer" view, it is an "effect" which means it needs to be applied to an already existant image, either as "layer" effect or o...
by trifox
Sat Sep 27, 2014 12:26
Forum: Developers Developers Developers
Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
Replies: 14
Views: 21827

Re: Spack-O-Mat - FFGL - Bloom - Preliminary

please try the bloom shaderv2, i fixed various syntax glsl problems, added alpha transparency and negative color ranges for pre-filtering

not that it is an "effect" i use it as layer effect

cant insert url correctly, use above article link where i updated the download link
by trifox
Fri Sep 26, 2014 19:04
Forum: Developers Developers Developers
Topic: Spack-O-Mat - FFGL - Bloom - Preliminary
Replies: 14
Views: 21827

Re: Spack-O-Mat - FFGL - Bloom - Preliminary

i will update the bloom plugin throughout the weekend 1dsinewave-the wavelength is the speed of the particular wave 0.5 is speed 0, 1 is +1 and 0 is -1, i am going to update quick param overview: a wave is defined by wavelength, frequency, amplitude wavelength - controlls the speed frequency - contr...