Search found 1139 matches

by edwin
Fri Nov 10, 2017 21:23
Forum: General Chat
Topic: Blendmode: Choose blendmode with OSC/ with buttons?
Replies: 15
Views: 8197

Re: Blendmode: Choose blendmode with OSC/ with buttons?

Some other additions to the OSC implementation you guys may appreciate are these: We support some additional arguments that determine how values should be interpreted: Use a "+", "-" or "*" to respectively add, subtract or multiply the current value with the incoming one: Examples: Add 0.2 to the La...
by edwin
Fri Nov 10, 2017 20:54
Forum: Problems? Bugs? Solutions!
Topic: FX Preview Killzones
Replies: 1
Views: 980

Re: FX Preview Killzones

Yes i agree that it's too easily dismissed by accident, i'll have a look.
by edwin
Thu Nov 09, 2017 09:41
Forum: General Chat
Topic: Blendmode: Choose blendmode with OSC/ with buttons?
Replies: 15
Views: 8197

Re: Blendmode: Choose blendmode with OSC/ with buttons?

If the OSC sender has the ability to send strings this will work even better.
You can send the name of the blend (as it appears in the list) instead of it's index.

for example:
/composition/layers/1/video/mixer/blendmode "Alpha"
by edwin
Thu Nov 09, 2017 09:31
Forum: New Features
Topic: Particles effect is missing in R6
Replies: 16
Views: 8164

Re: Particles effect is missing in R6

Sorry guys, but the Pixels in Space won't make it to v6.
by edwin
Thu Nov 09, 2017 09:31
Forum: New Features
Topic: Particles effect is missing in R6
Replies: 16
Views: 8164

Re: Particles effect is missing in R6

I will have a look at the Particles effect, i think i can convert it properly and maybe even improve on it. I think the quality of the particles in v5 is so so.
by edwin
Sun Oct 29, 2017 14:14
Forum: New Features
Topic: Particles effect is missing in R6
Replies: 16
Views: 8164

Re: Particles effect is missing in R6

Hmm, i wasn't planning to bring it back actually. There is a couple of effects i believe are too old and not worth putting time in porting them to v6. I rather spend time on building new effects, so i you have ideas for new effects, you are welcome to share them here. btw. any specific reason why yo...
by edwin
Thu Sep 01, 2016 21:31
Forum: Developers Developers Developers
Topic: Send thumbnails via OSC
Replies: 6
Views: 7212

Re: Send thumbnails via OSC

But JUCE is a nice cross platform library so if you want to start using it i can also send you a code snippet to show you how you can decode our thumbnail files.
by edwin
Thu Sep 01, 2016 21:22
Forum: Developers Developers Developers
Topic: Send thumbnails via OSC
Replies: 6
Views: 7212

Re: Send thumbnails via OSC

The image is indeed a PNG Base64 encoded. But the thing is though that you can encode Base64 in several ways, we use the JUCE c++ framework and that uses the following Base64 table, and it turns out that's actually different than what most other libraries use. static const char base64EncodingTable[]...
by edwin
Thu Oct 30, 2014 11:29
Forum: New Features
Topic: HAP support?
Replies: 37
Views: 31850

Re: HAP support?

Hi Phlux, I was aware of a DirectShow version of HAP, i made the false assumption that you were actually one of the developers (hadn't read your post thoroughly) and thus was interested in what you meant by raw AVI api. For what's it worth we do take HAP seriously and that's why i initially responde...
by edwin
Mon Oct 27, 2014 20:59
Forum: New Features
Topic: HAP support?
Replies: 37
Views: 31850

Re: HAP support?

Hi Phlux,
I'm curious to what you mean with raw AVI api, you don't mean the good old VFW i hope?