hi there, right, i am going to implement it in the way of the beat dot slider
i try to keep the parameter count as low as possible, although it would be possible to include some finer grade definition of placement and range/stepping of the beat dot, i think i will leave it out for the sake of low parameter count, because i am already unsatisfied with the many sine controls
regarding dot-count, it is a pure pixel shader script, which means that more dots mean more processing power for the picture, a particle system should be implemented by using a geometry shader or at least using point sprites to render such dots, so, i am not going to give more than 100 here, please wait for a full fledged geometry/pointsprite based sine wave with lots of dots
thank you for testing and hinting. i think this is going to be a start for a huge collection of plugins
throughout the weekend i think i am going to publish 2 more sources, one for 1dimensional sine waves adding 3 sine waves with configurable frequency/wavelength/amplitude together, and the same for a 2d plasma like sine wave as well. those sources are far better to be handled by a shader than a long for/loop which would better be suited for a full fledged 3d raymarcher
lol, long talking, and i think there is going to be even some space for some nice hybrid-julia fractal rendering
so, let me pull some strings i will post update here!