Here's the relevant part from the log:
Code: Select all
Thread 29 Crashed:
0 com.apple.CoreFoundation 0x9bd1a093 CFRetain + 179
1 com.apple.CoreImage 0x9496eb63 CI::GLTextureManager::request_intermediate_for_node(CI::Node const*, CGRect const&) + 1057
2 com.apple.CoreImage 0x9480d4fa CI::Context::recursive_render(CI::Node*, CGRect const&, CI::Node*) + 326
3 com.apple.CoreImage 0x9480d4b4 CI::Context::recursive_render(CI::Node*, CGRect const&, CI::Node*) + 256
4 com.apple.CoreImage 0x9480d4b4 CI::Context::recursive_render(CI::Node*, CGRect const&, CI::Node*) + 256
and
Code: Select all
33 com.apple.QuartzComposer 0x98eafd7b -[QCGraphicsContext renderPatch:time:arguments:] + 86
34 com.apple.QuartzComposer 0x98eaed40 -[QCOpenGLContext renderPatch:time:arguments:] + 579
35 com.apple.QuartzComposer 0x98eaeaf2 -[QCPatch(Runtime) render:arguments:] + 79
36 com.apple.QuartzComposer 0x98ed60be -[QCRenderer renderAtTime:arguments:] + 57
37 com.resolume.arena 0x002e5076 0x1000 + 3031158
38 com.resolume.arena 0x002e369b 0x1000 + 3024539
39 com.resolume.arena 0x002e7bf5 0x1000 + 3042293
40 com.resolume.arena 0x0015c6c3 0x1000 + 1423043
The important thing to note that QC crashes, and then takes Arena with it. Recursive rendering would imply that it crashes in the blur pass.