Hello there,
I've been developing a bundle of pretty exciting FFGL plugins.
So, some of my filtering techniques / optimizations require the use of mipmaps. I've been successful in generating them for externally loaded image textures (loaded directly into the plugin - not resolume). However when I try to generate them from the incoming resolume texture, nothing happens... No mipmaps
Is there a reason this might be the case (under the hood of resolume)?
Any info greatly appreciated,
Thankyou