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FFGL Trails no alpha?

Posted: Thu Apr 15, 2010 09:38
by Rene
Please, can somebody try and load a dxv2.0 encoded video (or any other video with alpha) and apply the trails effect to check if the alpha channel is preserved?

Re: FFGL Trails no alpha?

Posted: Thu Apr 15, 2010 11:58
by Joris
Hey Rene

We tested all the effects for alpha support. Did we miss one?

Joris

Re: FFGL Trails no alpha?

Posted: Thu Apr 15, 2010 12:29
by Rene
I just tested with a Flash file on XP SP3 and an ATI 3600, and it seems that alpha is in general preserved.

However a moving object leaves a black "trail" even if the original trails are faded out already. In this case I would expect not only a RGB fade out, but also an alpha fade out.

I will test this with different files over the weekend...

Re: FFGL Trails no alpha?

Posted: Thu Apr 15, 2010 15:57
by bart
Ooewps ... I just tried and the alpha is f*cked up, darn! Daniel and Edwin are on holiday for a week so we'll fix this when they come back.

Re: FFGL Trails no alpha?

Posted: Thu Apr 15, 2010 16:18
by Rene
Okay, thanks Bart for checking!

Re: FFGL Trails no alpha?

Posted: Mon Apr 19, 2010 10:58
by drand48
Thanks to the Iceland volcano.. the trails plugin is fixed.
To install it drag the unzipped file to the resolume/plugins/vfx folder.
cheers!
Daniel

Re: FFGL Trails no alpha?

Posted: Mon Apr 19, 2010 11:51
by Rene
Thank you, Daniel!