Resolume PlugIn System

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Rene
Is seriously in love with Resolume. Met the parents and everything
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Resolume PlugIn System

Post by Rene »

Hello developers,

I was just wondering how useful some kind of plugin system would be? For example an extended FFGL API, or something like that? Or is OSC the future (and enough to interact with Resolume)? What do you think?

for example thinking of: BPM clock, MIDI/DMX, playback speed, direction...

Joris
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Re: Resolume PlugIn System

Post by Joris »

I think I know what you're getting at, but would you care to elaborate a bit?

Rene
Is seriously in love with Resolume. Met the parents and everything
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Location: Vienna, Austria

Re: Resolume PlugIn System

Post by Rene »

Hi Joris,

Well, I'm not quite sure if a "plugin system" is the correct term, so I hoped we could elaborate together ;)

Basically I'd like to be able to READ a few values out of Resolume to be used within FFGL plugins.
Examples: BPM - a way to get the current (sub)beat
FFT - get the audio FFT analysis of composition (and maybe clip)

Besides that, it would be nice to be able to change some basic controls from within a plugin: playback direction and speed. Get access to the clip's timeline would be awesome! (that way a plugin would be able to set the start point of (within) a loop, without cropping it. e.g. if you know the total number of frames of a clip, the plugin could tell the host which frame should be next).

I could go on, but would like to hear your opinion first :mrgreen:

And no, I don't think we need another Modul8 ;) But maybe FFGL2.0 ?

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VJair
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Re: Resolume PlugIn System

Post by VJair »

Rene wrote: Get access to the clip's timeline would be awesome!
IROSC

Rene
Is seriously in love with Resolume. Met the parents and everything
Posts: 388
Joined: Wed Jun 20, 2007 11:53
Location: Vienna, Austria

Re: Resolume PlugIn System

Post by Rene »

VJair wrote:IROSC
yepp, OSC is one solution, but going the IP path is not always best (and fastest).

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