Menno wrote: ↑
Tue Jan 05, 2016 17:14
When we decide to add uv to the color spaces, how do you expect us to drive this channel with video?
I think I might just be partly reiterating what has already been said:
You could have a (new?) Channel type other than pixel block or range parameter:
-A single channel similar to a range parameter
-Where the input is a dropdown to select from the R, G, B, A or other future (pixel/video) data on the input side. A mapping. (overkill would probably be a custom expression in a text box)
-A slider could be used as a multiply / scale to adjust the strength of how much the selected channel maps to the output.
This would enable mapping RGBA to an arbitrary number of output colours (or pan/tilt) - but only the pixel blocks would stick to an actual colorspace.