additional DMX-Channels in Fixture-Editor...

"Where is Feature X? I need Feature X! How can you not have Feature X?"
emmaryan
Met Resolume in a bar the other day
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Joined: Tue Nov 06, 2018 17:28

Re: additional DMX-Channels in Fixture-Editor...

Post by emmaryan »

by adding few more channel might be your problem will be fix

t13swift
Hasn't felt like this about software in a long time
Posts: 154
Joined: Thu Mar 26, 2015 14:00

Re: additional DMX-Channels in Fixture-Editor...

Post by t13swift »

Menno wrote:
Tue Jan 05, 2016 17:14
When we decide to add uv to the color spaces, how do you expect us to drive this channel with video?
I think I might just be partly reiterating what has already been said:

You could have a (new?) Channel type other than pixel block or range parameter:
-A single channel similar to a range parameter
-Where the input is a dropdown to select from the R, G, B, A or other future (pixel/video) data on the input side. A mapping. (overkill would probably be a custom expression in a text box)
-A slider could be used as a multiply / scale to adjust the strength of how much the selected channel maps to the output.

This would enable mapping RGBA to an arbitrary number of output colours (or pan/tilt) - but only the pixel blocks would stick to an actual colorspace.

eljf
Met Resolume in a bar the other day
Posts: 1
Joined: Thu Feb 06, 2020 23:54

Re: additional DMX-Channels in Fixture-Editor...

Post by eljf »

Hi guys,

+1 : a slider to control the intensity of a UV channel.

No need to represent UV on a screen. It's not in the RGB spectrum, so it would be difficult.

However a simple slider to control UV intensity would be great.

Bonus would be an option to modulate the slider with LFO (repeating waveforms, that modulate sliders, often linked to BPM).

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