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Re: additional DMX-Channels in Fixture-Editor...

Posted: Tue Nov 06, 2018 18:58
by emmaryan
by adding few more channel might be your problem will be fix

Re: additional DMX-Channels in Fixture-Editor...

Posted: Wed Nov 07, 2018 11:58
by AdevProjects
Menno wrote: Tue Jan 05, 2016 17:14 When we decide to add uv to the color spaces, how do you expect us to drive this channel with video?
I think I might just be partly reiterating what has already been said:

You could have a (new?) Channel type other than pixel block or range parameter:
-A single channel similar to a range parameter
-Where the input is a dropdown to select from the R, G, B, A or other future (pixel/video) data on the input side. A mapping. (overkill would probably be a custom expression in a text box)
-A slider could be used as a multiply / scale to adjust the strength of how much the selected channel maps to the output.

This would enable mapping RGBA to an arbitrary number of output colours (or pan/tilt) - but only the pixel blocks would stick to an actual colorspace.

Re: additional DMX-Channels in Fixture-Editor...

Posted: Fri Feb 07, 2020 00:01
by eljf
Hi guys,

+1 : a slider to control the intensity of a UV channel.

No need to represent UV on a screen. It's not in the RGB spectrum, so it would be difficult.

However a simple slider to control UV intensity would be great.

Bonus would be an option to modulate the slider with LFO (repeating waveforms, that modulate sliders, often linked to BPM).

Re: additional DMX-Channels in Fixture-Editor...

Posted: Sun Dec 04, 2022 22:17
by Dj Kad
You could solve building an artnet to dmx node using esp8266.
You basically read the artnet data from resolume and convert the output dmx channels skipping the UV using a translation function like this:
In-out
1-1 (dimmer)
2-2 (strobe)
3-3 R
4-4 G
5-5 B
6-6 W
7-7 A
8-9 R
9-10 G
10-11 B
11-12 W
12-13 A
13-15 R
14-16 G
15-17 B
16-18 W
17-19 A
18-21 R
....
And so on. In resolume you just need to configure:
1 parameter (global dimmer)
2 parameter (not used)
Block of X RGBWA pixels (X=number of your leds, for example 12)
Hope it helps