I have this 6 Axis 3Dconnexion SpaceMouse and I love it for my 3D drawing. I can get it working with Resolume in a very convoluted way:
3DX Mouse to Joystick app - "Control My Joystick" current app
Joystick to Midi app - "Fergo JoystickMIDI" from Aug 2010
Midi loopback driver
But all the Joystick to Midi apps are 10 ish years old. The only solution I have working still has an issue with one axis. I can see the command leave one app and does not make it into the 10 year old Joystick to midi app.
My current solution works pretty good in Resolume for the rubber cement and duct tape I had to use to stitch it all together. But with Midi, my Transform effect movements always returns to center. I might want that sometimes. But in Fusion 360 I can move something with this SpaceMouse and have it stay, not snap back to center once I let go of the joystick. Kind of like in Resolume if I use FFT input on a timeline parameter and set to <\> to return to a position (midi is working this way) or +/- to add to the position (the SpaceMouse in Fusion 360 works like this).
3Dconnexion seems super open to other apps adding support for their mouse. They even said they would like to direct Midi support to the driver, but I am not a programmer and I know you would also need an app to set all the Midi parameters. I think it might be easier to just add direct support somehow. It would be amazing to grab control of your screen in a way that 2 dimensional Touch OSC does not allow.
Some links if you are interested:
https://www.3dconnexion.com/service/sof ... loper.html
A thread from last year where one of the mods talks about the "3DxWinCore driver" and wanting to add native Midi support.
https://www.3dconnexion.com/forum/viewt ... 25&p=74700
More than willing to help anyway that I can.