gpvillamil wrote:I'm OK with C++ and have the FFGL SDK, but can't seem to get the examples to compile and run.
Which issues do you have? - Which platform? What's the error messages? I remember it was hard for me too, to get my first plugin working (on Windows), but now it seems manageable
(Just struggling with XCode and white screens instead of the output
)
We could try to make something like a "getting started" tutorial.
VJ Rhett Bice wrote:Does this require being fluent in C++
I don't think so, in my opinion understanding OpenGL and shaders is more important, however basic understanding of C++ and Copy/Paste is required