Hi Guys,
I want to play content 8K by Mac pro and use Matrox Dualhead 2go ( 6 Units ) for 12 Output each 1920x1080.
Is it ok? Anyone used to do like this.
I assume it has a sli 980's in it. Running Resolume will only render on one card. So one 980 is the type of power he will get out of it.Anothertom wrote: However, the performance you could expect to get when rendering four 4k outputs from two GPU's, which aren't as powerful as what you could get if you were on windows, is unlikely to be usable.
You always jump to point this out every chance you get, as if it's some sort of intrinsic flaw that Resolume users need to be made aware of. I'm curious to hear about alternatives to create an OpenGL context spanning all outputs, uploading texture data to multiple GPUs, utilising all GPUs for rendering, and all this without locking Resolume down to specific hardware and thereby going into a locked mediaserver paradigm.I've never heard of Resolume doing it's rendering on 2 cards in any machine. The 2nd card is just there to spit out what the 1st card renders. In most cases performance gets worse the second you use a single output on the 2nd card.
I think new users have a high level expectation multi gpu's will at least not make their performance worse and it wont until the second you use a output on it. If someone is attempting it which seems to happen often because not everyone has a big box of money for a data path so they should be informed. Because nobody told me.. And It's not a tip in your manual... And I found out the hard way which was rough. I've said this before that I'm not a programmer but I spent 9 years in my field as a character animator in the video game industry working with programmers on our proprietary engine. I do know it's not easy and I'm not looking for opportunities to crap on Resolume.Joris wrote: You always jump to point this out every chance you get, as if it's some sort of intrinsic flaw that Resolume users need to be made aware of. I'm curious to hear about alternatives to create an OpenGL context spanning all outputs, utilising all GPUs for rendering, without locking Resolume down to specific hardware and thereby going into a locked mediaserver paradigm.