ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

FFGL, OSC, GLSL. If you like abbreviations, this is the forum for you
Post Reply
niceolum
Met Resolume in a bar the other day
Posts: 3
Joined: Tue Aug 20, 2019 22:23
Location: Saint Petersburg, Russia

ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Post by niceolum »

.dll Win x64
for Resolume 6 & Resolume 7

All dlls were created for my own use, tested and work on nVidia GeForce GTX 1070.

Example some FX
Image
Image

Example some sources
Image

User avatar
He2neg
Wants to marry Resolume, and Resolume said "yes!"
Posts: 938
Joined: Fri Nov 22, 2013 21:34
Location: Berlin, Germany

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Post by He2neg »

Thanks for sharing... :)

BUT be carefull fellows, First test this stuff.


Plexus 3D Carshes my System when tuching the "Layer" Controll of the Source.


The other sources i also quickly run and had no crashes ;) Still awsome from you to share this work
Laptop: XMG P507 // Intel i7-5500 / GTX-1060 / 1tb SSD / 32gb RAM // Lemur / BirdDog Studio NDI
~self employed AV technician / Schu.VT|a|posteo.de~
~Berlin~

edwin
Team Resolume
Posts: 1202
Joined: Thu Oct 07, 2004 10:40

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Post by edwin »

And also please check the original license of the Shaders from ShaderToy, often they are quite restrictive and not allowed to be distributed or used for commercial purposes.

User avatar
Arvol
Might as well join the team
Posts: 2771
Joined: Thu Jun 18, 2015 17:36
Location: Oklahoma, USA

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Post by Arvol »

edwin wrote: Wed Dec 18, 2019 17:41 And also please check the original license of the Shaders from ShaderToy, often they are quite restrictive and not allowed to be distributed or used for commercial purposes.
<3 <3 <3

EC from BE
Met Resolume in a bar the other day
Posts: 12
Joined: Tue Nov 12, 2019 19:53

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Post by EC from BE »

Looks amazing, I feel bad I'm on a mac right now! ;)

weird_design_studio
Is taking Resolume on a second date
Posts: 15
Joined: Mon Jul 30, 2018 18:59

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Post by weird_design_studio »

How do I install the new sources on Arena 7?

I tried putting the .dll's from the source folder into "C:\Program Files\Resolume Arena\default\Presets\Source" but that didn't work

Zoltán
Team Resolume
Posts: 7088
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Post by Zoltán »

Try putting your dll files to Documents/Resolume Arena/Extra effects folder, and restart Resolume.
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu

TruthC
Met Resolume in a bar the other day
Posts: 3
Joined: Mon Dec 16, 2019 19:09

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Post by TruthC »

Hey,

Great FX, thank you.

I've done this for the first time too. How do you get the external shaders to show up in subfolders instead of listing each one? If that's not possible then how do you organize them? Having folders & subfolders would be very useful. Otherwise the list becomes too long.

Zoltán
Team Resolume
Posts: 7088
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Post by Zoltán »

Indeed having more options to organize plugins would be great!

Meanwhile what you can do, would be saving your effect presets with specific tags in the preset name, then use the search function to filter the list for the tags.
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu

Post Reply