Great news from the FreeFrame front!

Finally there seems to be a wave of creativity on the FreeFrame front. We were afraid that after the great success of FreeFrame classic (thanx Jaymis for the nomenclature), FFGL, the younger, quicker and better looking brother, didn't seem to be picked up by a lot of people.
We have been adding more and more plugins in every point release of version 3 we made in the last year, so at least people have a decent base to work with. Of course it would be nice if there were some more plugins to choose from.

In the last few weeks big steps have been taken to make it easier for developers to create plugins.
So here are the goodies, take what you like and let us know your experiences.

OFSOURCEExample.png
OpenFrameworks ofxFFGlPlugin add-on
Daniel Berio made an OpenFrameworks wrapper that converts your OF projects to FFGL plugins.
Use the versatile and developer friendly OF libraries to create plugins within minutes, Daniel's add-on is plug and play, an example for a source and effect plugin are included.
http://code.google.com/p/ofxffglplugin/

FFGL wrapper for FreeFrame classic from BigFug
A lot of people want to use their favorite FreeFrame plugins in version 3 of Resolume. With Alex May's (BigFug) FFGL wrapper now you can. So the all time popular plugins from Pete Warden http://www.petewarden.com/ can now be used in Avenue.

Check the vjforums post from Alex
http://bit.ly/8Z3EGP

and the CDM post
http://createdigitalmotion.com/2010/03/forward-compatible-effects-use-freeframe-plugins-in-freeframegl-with-fugwrappergl

FFGL fugStream plugin from BigFug
This plugin enables you stream the output of a FFGL/FreeFrame classic host to another. Connect Resolume 2, Vjamm or vvvv to Resolume 3 or vice versa.
http://bit.ly/dkRrHD

FFGL fugCompilerGL plugin
Alex has been busy, check out this cool plugin.
If you fancy creating your own FFGL plugin, but don't want to mess about with C compilers, then this one is for you.
fugCompilerGL allows you to create your own FFGL plugins by just writing vertex, fragment, and geometry shaders.


http://bit.ly/8Z3EGP