So with the new generation cards Nvidia has been taking more about live ray tracing techniques than about the ordinary calculating power wich results in fps.
What is important for Resolume for generating effects and calculating warping of content? Is this pure calculating cores (like cuda)?
What ...
Search found 12 matches
- Wed Aug 29, 2018 16:34
- Forum: Hardware
- Topic: What about the new generation from Nvidia? RTX 2080 and RTX 2080ti
- Replies: 1
- Views: 4192
- Mon May 14, 2018 14:44
- Forum: Hardware
- Topic: Optane Memory
- Replies: 7
- Views: 10917
Re: Optane Memory
In Raid0 you already see an increase in read/write speed that can be nearly double. An Optane Memory won't make a difference, only on files you use so much that the optane memory loads them automatically. You can have greater read/write speeds if you install a nvme m.2 ssd. Make sure it is a nvme ...
- Tue May 08, 2018 15:20
- Forum: Hardware
- Topic: Feedback on Asus Geforce GTX Titan X 12 GB
- Replies: 3
- Views: 5773
Re: Feedback on Asus Geforce GTX Titan X 12 GB
The GTX Titan X is still fine, don't bother making an upgrade unless prices of gpu's is back at at msrp.
Or even better: wait at least untill the 1180 is on the market at reasonable prices.
I guess the GTX Titan X will still be fine for many years to come, all depends on what you are doing? How ...
Or even better: wait at least untill the 1180 is on the market at reasonable prices.
I guess the GTX Titan X will still be fine for many years to come, all depends on what you are doing? How ...
- Wed Jan 17, 2018 18:48
- Forum: Hardware
- Topic: Arena 6 and multithreading
- Replies: 16
- Views: 24376
Re: Arena 6 and multithreading
I've been testing with the latest i7-8700K and see that working at a clock speed of 4,8 GHz does a lot better. So I've made two 19" workstations with these processors... For other software applications I see that having 2x 8-cores can be more usefull, but in the case of many layers in Resolume 6 it ...
- Sun Dec 31, 2017 13:41
- Forum: Hardware
- Topic: Arena 6 and multithreading
- Replies: 16
- Views: 24376
Re: Arena 6 and multithreading
Wath setup do you have? Also a z620? With what graphic card.?
I'm really interested in understanding the cause of low fps in this composition. Everything is in dxv.
I'm really interested in understanding the cause of low fps in this composition. Everything is in dxv.
- Fri Dec 29, 2017 09:31
- Forum: Hardware
- Topic: Arena 6 and multithreading
- Replies: 16
- Views: 24376
Re: Arena 6 and multithreading
So I'm using a HP Z620 with 2 Xeons (so I have 16 cores). Yesterday we did a test with 40+ layers and many slices. Totaal resolution counts up to about 5k...
We saw that indeed only 1 core is doing the main load, some others do minor work, the rest is just goofing around.
With a gtx 1080 ti we get ...
We saw that indeed only 1 core is doing the main load, some others do minor work, the rest is just goofing around.
With a gtx 1080 ti we get ...
- Sun Dec 10, 2017 19:09
- Forum: Hardware
- Topic: Arena 6 and multithreading
- Replies: 16
- Views: 24376
Re: Arena 6 and multithreading
So you are also saying that arena 6 is definitly less dependend on the gpu than the older versions?
- Wed Nov 22, 2017 23:47
- Forum: Problems? Bugs? Solutions!
- Topic: 2 GPU, 6 Monitors.
- Replies: 9
- Views: 10673
Re: 2 GPU, 6 Monitors.
On the same surface... If you would project on different surfaces that are away from each other, nobody would notice the latency between different outputs from different gpu's.
- Wed Nov 22, 2017 10:12
- Forum: Hardware
- Topic: Arena 6 and multithreading
- Replies: 16
- Views: 24376
Arena 6 and multithreading
Does anybody have any experience already with multithreading? Who has run a "heavy" project and saw that indeed arena 6 is using multiple core/threads?
Or is is still better to go for lesser cores but higher clockspeeds?
How about the issue that arena6 would be less depend on the gpu but more on ...
Or is is still better to go for lesser cores but higher clockspeeds?
How about the issue that arena6 would be less depend on the gpu but more on ...
- Wed Nov 22, 2017 10:08
- Forum: Problems? Bugs? Solutions!
- Topic: 2 GPU, 6 Monitors.
- Replies: 9
- Views: 10673
Re: 2 GPU, 6 Monitors.
What would be the problem if it would be on the same canvas? Will you see sync/latency problems? Has anybody done this before with acceptable results?