Perhaps the examples in the ffgl repo can be of use to you. For example https://github.com/resolume/ffgl/blob/master/source/plugins/Gradients/FFGLGradients.cpp stuff you need to do once during loading go into InitGL, Rendering goes into ProcessOpenGL. If you need help with how to use c++ you're pro...
I checked that out already, that's actually where I got the idea to use FreeType. I've read enough tutorials about it to get how it works, I'm just unsure where I should put everything in my existing code. Thank you though!
Hi, I am completely brand new to all of this (Resolume, FFGL, so on) but I've gotten the general gist of it. I can make a simple plugin with FFGL, and I'm pretty good with WebGL, but I have very little C++/C experience. I've been asked to code a plugin involving text rendering, which I found out you...