Search found 88 matches

by Menno
Fri Jun 25, 2021 09:12
Forum: General Chat
Topic: Arena practical limits / RGB Strips
Replies: 3
Views: 2216

Re: Arena practical limits / RGB Strips

Coincidentally i'm working on this as we speak. What do you mean by scaling? Just performance? I'm currently working on getting 65k channels to run smoothly. This runs fine with a 2.59GHz cpu. The performance problems start when i open the screen setup, that's when it drops to 10fps. I am still work...
by Menno
Thu Jun 24, 2021 14:07
Forum: Problems? Bugs? Solutions!
Topic: suppress pop up launch dialogues?
Replies: 3
Views: 2015

Re: suppress pop up launch dialogues?

There is no officially supported popupless mode of operation. For the nvidia profile specifically it's best to allow us to update it. The profile we'll be applying only applies to arena.exe and will not affect other applications. After having updated it any consecutive runs wont ask again (unless yo...
by Menno
Tue Jun 22, 2021 14:30
Forum: New Features
Topic: Rework Lumiverses /Fixture Handling/ Advanced Ouput Improvements
Replies: 11
Views: 13396

Re: Rework Lumiverses /Fixture Handling/ Advanced Ouput Improvements

Excuse my ignorance, but how many universes/pixels does everyone expect to be addressing with pixelstrips? 60 sounds like an exaggeration, or is that actually the amount you'd be using? Or perhaps even more?
by Menno
Tue Jun 08, 2021 13:25
Forum: Developers Developers Developers
Topic: Any examples/advice on FFGL audio input for creating visualizers?
Replies: 3
Views: 2879

Re: Any examples/advice on FFGL audio input for creating visualizers?

I'm not sure about the ffglqs classes, but if you're able to use standard ffgl you could have a look at the particles example inside the ffgl repo. It creates an fft input and uses the values to control the number of particles that spawn for each bin. To see the effect in arena you need to play some...
by Menno
Tue May 11, 2021 17:43
Forum: Problems? Bugs? Solutions!
Topic: We find bugs and ....
Replies: 30
Views: 13376

Re: We find bugs and ....

We currently have 2319 open issues and 13 members on the team. 9 of those are working on the code. So while we do want to work on each and every issue/request, we simply don't have the time to do so. As a result we need to weigh issues depending on their severity (feature request, bug, crash), impac...
by Menno
Thu Apr 22, 2021 13:08
Forum: New Features
Topic: Anti Aliasing option for slices
Replies: 27
Views: 23254

Re: Anti Aliasing option for slices

We don't exactly take the center pixel, we take the average of the four nearest pixels. (linear filtering instead of nearest). This only works when you're scaling by exactly 50%, for smaller scale factors we're discarding information as you've said.
by Menno
Thu Apr 22, 2021 12:58
Forum: Problems? Bugs? Solutions!
Topic: ArtNet Sync
Replies: 4
Views: 2744

Re: ArtNet Sync

Resolume does not currently support ArtNet VSync. We have issue #6938 for this in our features bucket, but it does not have a date scheduled to it. So for now your best choice is probably to route our output through a controller with syncing capabilities.
by Menno
Mon Apr 12, 2021 17:17
Forum: New Features
Topic: Splash Screen Locked Into Focus
Replies: 5
Views: 3963

Re: Splash Screen Locked Into Focus

You can use the same argument for avenue. Note however that that the steps listed on that page page are for plugin developers. If you're not a developer you can just add the argument in the application shortcut.
by Menno
Wed Apr 07, 2021 16:57
Forum: Developers Developers Developers
Topic: Access all layers in FFGL
Replies: 1
Views: 4156

Re: Access all layers in FFGL

Nope that's currently not possible
by Menno
Mon Mar 22, 2021 09:38
Forum: Developers Developers Developers
Topic: FFGL Text Rendering
Replies: 5
Views: 5869

Re: FFGL Text Rendering

Looks like you aren't linking freetype correctly. Perhaps something like this could help? https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/ freetype should have a description on how to build it from source or where to get a binary library, i think it includes ...