Search found 111 matches

by Menno
Mon Aug 20, 2018 16:55
Forum: Problems? Bugs? Solutions!
Topic: Arena 6 multiply blend mode fade problem
Replies: 27
Views: 31301

Re: Arena 6 multiply blend mode fade problem

You dont want alpha to be multiplied at all right? Output should be b and not a?
by Menno
Mon Aug 20, 2018 14:50
Forum: Problems? Bugs? Solutions!
Topic: Arena 6 multiply blend mode fade problem
Replies: 27
Views: 31301

Re: Arena 6 multiply blend mode fade problem

The reason why this works in v5 is that in v5 the transition's phase actually affects the layer mixer's opacity. We had to change this and turn the transition into a mixer on it's own because we have different 'kinds' of mixers that were not unitable otherwise and would've never resulted into a corr...
by Menno
Tue Jun 19, 2018 14:37
Forum: Problems? Bugs? Solutions!
Topic: Column Switch - Stuttering
Replies: 27
Views: 23920

Re: Column Switch - Stuttering

I think there's several issues at play here. During a trigger there's quite a bit of work we have to do. First of all we have to read the frames from disk. Then we have to unpack it, upload it to the gpu and decompress it. Then when all of that is done we still need to render the frame. A large part...
by Menno
Thu Jun 14, 2018 14:55
Forum: Problems? Bugs? Solutions!
Topic: Column Switch - Stuttering
Replies: 27
Views: 23920

Re: Column Switch - Stuttering

Are you using the DXV codec?
What is the resolution of the composition?
How many clips are in the column you're triggering?
by Menno
Mon Jun 11, 2018 08:46
Forum: New Features
Topic: Freeze composition
Replies: 16
Views: 20095

Re: Freeze composition

What does 'frozen' mean? Just showing the last frame before you froze it? Or should it keep on playing clips but without having applied the changes you've made to effects since the moment you froze it?
by Menno
Thu May 24, 2018 13:30
Forum: Problems? Bugs? Solutions!
Topic: No 24p in Arena?
Replies: 4
Views: 4540

Re: No 24p in Arena?

If your output monitor/projector is already 24fps there is no need to set the composition framerate to 24fps as well, the vsync will already cause rendering to be limited to 24fps. This setting can be used to limit the framerate to something even lower than the vsync interval. eg you might want to l...
by Menno
Tue Apr 10, 2018 14:35
Forum: News! Extra! Extra! Read all about it!
Topic: Resolume Avenue & Arena 6.0.7 update: Easter Bunny
Replies: 4
Views: 12363

Re: Resolume Avenue & Arena 6.0.7 update: Easter Bunny

it's part of a research project of mine with the goal to make resolume run fasterder when playing lots of videos. I had it enabled for release builds because i wanted to test with all optimizations enabled, it should never have been made public as it's really just a stresstest, but i forgot to remov...
by Menno
Mon Mar 05, 2018 18:16
Forum: Problems? Bugs? Solutions!
Topic: Connecting DMX to Arena 6 Problem
Replies: 8
Views: 7997

Re: Connecting DMX to Arena 6 Problem

I sometimes get this message when i load someone else's config.xml, or if the network adapter is disabled. Can you change the network adapter in the dmx preferences window?
by Menno
Tue Jan 16, 2018 15:28
Forum: Hardware
Topic: Arena 6 and multithreading
Replies: 16
Views: 20623

Re: Arena 6 and multithreading

If you use DXV content, all content is decoded on your videocard, there is no parallel work for your CPU, and no way to make good use of CPU multi threading. That's not really true. When compared to h264, decompression indeed does take a whole lot less time from the cpu, but it's still there. So I'...
by Menno
Fri Dec 01, 2017 16:58
Forum: Hardware
Topic: Arena 6 and multithreading
Replies: 16
Views: 20623

Re: Arena 6 and multithreading

Yeah 'threads' and 'cores' are a different thing, it's confusing because they aren't always used to describe the same thing and can be interchanged with eachother. In the end we're never really interrested in how many physical cores a cpu has. What we care about is how many threads a cpu can execute...