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Using 3rd party FFGL plugins on Mac OS Big Sur

Posted: Mon Apr 19, 2021 23:33
by gpvillamil
I recently upgraded my MacBook Pro to Mac OS Big Sur.

When I started Resolume Arena 7, I got a warning about software from an unknown developer, namely the 360 VJ plugins. No matter what I did, Resolume would then fail to open.

I eventually moved the plugins to a different folder, after which Resolume opened correctly.

However, I would like to be able to use these plugins. What is the process for "whitelisting" them so that they will run?

Re: Using 3rd party FFGL plugins on Mac OS Big Sur

Posted: Thu Apr 22, 2021 11:33
by Zoltán
Launching unsigned programs a few times on Catalina, eventually got OSX to show the program in the Security settings. Not sure how that works with plugins though, but maybe worth a check.
Maybe the plugin dev knows how to do it?