You can edit the "in" and "out" point of every clip in the "clip properties"
Set the "in" point to the point you like and the clip will start from that "in" point, and will loop from "out" to "in" etc.. etc..
If you would like to start only once from a given "in" point and then go back to the original start point of the loop.. I'm not sure....
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Rene I found your post and seconded the feature request.
For clips where the beatsnap is set to none, a workaround would perhaps be to set up a cue point at the required position and midi/keyboard map it and the clip launch to the same control.
So pressing that control launches the clip and the cue point.
I was thinking about this a bit more lately....
Maybe it's possible for the developers to add one (or more) extra "loop points" to the usual "in" and "out" point? (like the BeatLoopr)
like one or more (user defined) "loop/cue" points (between the in and outpoint) - with the option of making them a "cue" / "in" / "out" or "loop" point... (Like a random funtion with pre defined points on the timeline....)
Don't know if this is possible to implement, but i guess something is already in there with the BeatLoopr/cuepoints on BPM synced clips...
desktop: Windows 7 home premium 64 bit, MSI 870A-G54, AMD Phenom II X4 955 Black Edition, 4Gb RAM (GVP34GB1600C9DC), NVidia GTX 560
laptop: Windows 7 home premium 32 bit, Core2duo 2Ghz, 4Gb Ram, NVidia 9600m GT
Use 2 times the same clip
the first have the dedicated inpoint and the autopilot ist set to go to the 2nd clip (and this one just loop normal from start to finish)
Or with one clip you need to have the loop two times, then you can set the in/out to be a loop as well and you dont need to have 2 clips
The setting of the 2nd option can be quite a challange
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