FFGL: Changing the parameters / pop-up window

FFGL, OSC, GLSL. If you like abbreviations, this is the forum for you
Post Reply
Met Resolume in a bar the other day
Posts: 1
Joined: Sun Jun 28, 2020 18:19

FFGL: Changing the parameters / pop-up window

Post by RyTek »

I find that it's not possible to modify the parameters after initialization. For example the "options"-field elements. This makes it impossible to create drop-down dialogs with dynamic options.

As an alternative I researched creating a popup window with ImGui. That window would then let the user choose between values (string enum). This approach feels like shooting a fly with a bazooka. Also I don't have the skills for integrating ImGui in the plugin. If you have a way for integrating some UI library in a ffgl-plugin, I'm interested.

Does anyone have a workaround changing the plugin parameters, or for letting user input data in some other user-friendly way?

I don't want to have the user to modify a text file, or to write strings in text-input elements. These are way more confusing and error prone when compared to drop-down dialog with a couple of options.

Team Resolume
Posts: 5093
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: FFGL: Changing the parameters / pop-up window

Post by Zoltán »

Theatre sound engineer, photographer, programmer, aka ravensc.
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
VJ footage: https://goo.gl/58oHy7

Post Reply