This is great, thanks for sharing. I've had success compiling plugins using the Mac OSX build, however Resolume does not acknowledge it in the Effects list if you change the name of the FFGL plugin. Works fine if you leave the name as default: ShaderMaker.bundle.
Any other Mac users had success with renaming? It would be nice to have more than one Shadertoy FFGL plugin available in the Effects list to create a deck full of these. Hoping it's just some newbie error on my end.