Page 1 of 1

Text Animation doesn't leave a valid context

Posted: Fri Feb 19, 2021 14:54
by vjp
I have written a Mixer plugin using FFGL. When adding the Text Animation source to the deck and submit it to play, an assertion is triggered in FFGL.cpp in my plugin, in function ValidateContextState(), before executing my plugin code.

Windows 10, Resolume Avenue 7.3.1 rev73084 29 December 2020

Re: Text Animation doesn't leave a valid context

Posted: Fri Feb 19, 2021 15:20
by vjp
The same goes for tunneling.

Re: Text Animation doesn't leave a valid context

Posted: Tue Feb 23, 2021 13:10
by Zoltán
Do you also see this with 7.3.2?

Re: Text Animation doesn't leave a valid context

Posted: Tue Feb 23, 2021 17:01
by vjp
Yes, it appears only if the plugins are in Debug mode, since it is only then the context is asserted.

Re: Text Animation doesn't leave a valid context

Posted: Thu Feb 25, 2021 15:46
by Zoltán
Thanks,
We'll check it out.