edwin wrote: ↑Sun Oct 25, 2020 10:29
I can't promise anything but we'll have a look if we can create an effect with this.
Funny, Just last night I was talking with a friend about having him work on a ffgl for something similar to this.
Something I have felt was always missing was a basic texture adjustment option in Resolume.
If you're familiar with Adobe's Lumetri Color plugin, it would be the "basic" section from that. with the following options:
White Balance
Tint
Exposure
Contrast
Whites
Highlights
Midtones
Shadows
Blacks
Vibrance
Saturation
With Covid, I've been using Resolume a LOT more in virtual production environments, and there has been many times that the client has brought their own camera's and we can't color match each camera that great inside the camera's themselves, so having something inside Resolume to get the camera's near matched would be HUGE for these kind of situations.
Would you possible consider looking into adding the features above to a Basic Color Correction plugin?
And if you wanted to take it a step further, building an advanced plugin with the Lumetri HSL secondary system would be amazing, but I know Angelo and subpixels has something out that is similar to that already.
Much Love