On the bottom of the screen where the version of resolume is displayed also the current time is shown. On my last gig on Saturday it happened from Time to time that bottom of the screen disappeared as if it was cut. This just happened in full screen mode. When I deactivated full screen and turned it on again the bottom line were there again. On the screenshot you can see what I mean with missing bottom.
MacBook Pro mid 2012, El Capitan 10.11.3
Missing area showing time
Re: Missing area showing time
Did Resolume run smooth this show?
I see you are using (at least one) photo-JPEG encoded video. This eats your computer's memory.
When Resolume is running out of memory, weird things can happen.
For best performance, we recommend using Quicktime .mov files, with our own DXV codec. The codec is automatically installed when you install Resolume.
For a step by step guide on how to encode your videos, check out these walkthroughs.
https://resolume.com/manual/en/r5/dxv#e ... v_encoding
I see you are using (at least one) photo-JPEG encoded video. This eats your computer's memory.
When Resolume is running out of memory, weird things can happen.
For best performance, we recommend using Quicktime .mov files, with our own DXV codec. The codec is automatically installed when you install Resolume.
For a step by step guide on how to encode your videos, check out these walkthroughs.
https://resolume.com/manual/en/r5/dxv#e ... v_encoding
Re: Missing area showing time
I'll do that recode but also checked my memory usage. I have 10gb installed and only 5.6 are used when the strange thing happens.
Re: Missing area showing time
Djtwok, Just an FYI, Currently Resolume (v5.x) is a 32-bit application, meaning it will only utilize 4GB of your 10GB installed memory. Photo-JPEG can eat through that 4GB in a hurry. Curious to see what your application memory poll is, When running those files?
In the attached Image you will see that Arena (using a single 1080p clip coded in a DXV3 shell) is running 59.94fps and is using 169.2mb of physical memory. When your application memory poll hits around 2.5-3GB you will get a low memory error in red at the bottom of your GUI. So even though you have 10GB you are only allotted 4GB for Arena.
Make sense?
In regards to your original problem, Unfortunately that is a new one to me. Not sure what is causing that?
In the attached Image you will see that Arena (using a single 1080p clip coded in a DXV3 shell) is running 59.94fps and is using 169.2mb of physical memory. When your application memory poll hits around 2.5-3GB you will get a low memory error in red at the bottom of your GUI. So even though you have 10GB you are only allotted 4GB for Arena.
Make sense?
In regards to your original problem, Unfortunately that is a new one to me. Not sure what is causing that?