Wire texture snapshot

Just let it all out, buddy. You're among friends here.
Post Reply
Eddie Coro
Met Resolume in a bar the other day
Posts: 5
Joined: Fri Aug 21, 2020 13:06

Wire texture snapshot

Post by Eddie Coro »

Hi everyone,
Is it possible in wire to create some kind of a snapshot of a texture then keep it in memory?
For example:
Create a rotating shape + effects then press a button to capture the frame and use it as I want.
(Freeze Frame)

User avatar
Arvol
Might as well join the team
Posts: 2772
Joined: Thu Jun 18, 2015 17:36
Location: Oklahoma, USA

Re: Wire texture snapshot

Post by Arvol »

Could we add Texture support to the Snapshot Node please?
And could we move this to the Feature Request channel so I can give this a +1?
Thanks

Code: Select all

--begin-wire-patch--
1977.3oc6ZksiihjE8WwhmcXE6K4KiL1jsFoVS0pqYdJU9.FBRiZRvMFpkoT9uO2.7ZBFStzyT0zcVkbVN3PrbOm6ItATeyKpHO2FUkVju06l69lWRYwiv+fvl5UTWsotx69odUEtlnS8ByeHy5c+SSOBj1EHep210gadFvd5Q4TuzbnE74Hk6QhOBU0OTQ2N0rC44.gViVGBq0rS5Tc+c5QrjtXIWBKsKV54X08FpdLrxVlFlcNVU2X.E22Jy05y5UJoWfj9BAhdgJ5Yzk8hT1czU8R.coeZ+geptmAWzOTyHoe2bpCkR6EJi2oOYfFupL8gGrk.z62cWt7EOF2gJuH1Be8adDp6yvJ.8p5p11hRKixryq9Pt080puBIF23spnHyap2mBypguVUVaex0uaqByiZuuc.yqebELtGfRdB.tpnNOtA0Za5Cqq7tQCw2OmFWsFPXfn0W7tQRmoMXMVSvBtTqfV+p2MLMdFWQoFLlYvRp.5tnrvsM8VZLLhJkznnRAJJVJQbdr.shS3HE2piHjHMVD4lO1xsfsg2M3ldnH52f68Sow1B3hQEYEkv2SfejgXbSSMqtplAp0H43pLIqHr53hDOqYdUFFmVucHXBWzXcZbrElH24nhvGc.+kTqGbEBqKeLtf7Tu57zMEYgkCSZ8RFDFtCafHL4LB1PLDsgKXD5KlOBVZ7Qb+fEHe1RNhylu.yULxB+4uY93wMYoU0wCvItXRRo82qs4Qe8pTWQRxVa0.v.LaVGt0hFCxRK.A0f+Df6yIO.MuNK6LAwY23Q0wGSyakG7txCHh.lwoaSye.EmV1t23ICZz5hzH6wwz6um65pUoUw1MNB+xH+kvpn0S7SqlrrA5SGM+gg5Qa911sgOzCmz3gd4t6aiGEY0Wal0NdeL8e2rXa1R9EMN8psElNRapj7FcZBlSAmF0RIxnEyQ97khkKXDt+spSU1jWkSSCeF5HzKKx3mvEOGE+jfBdFlaZ9QgIFkDVASISwyjhlFkRIkvLZCaJ498w7S5uMkEQ135xvrgDsmMkOQ055rI+pMOFz7N0qnq5MNca6Wuhz3ekmlTT9n2H2zgA3ZuzwjO2uN1gswyQu2jF1bhxTX4oBFtTMCzKfRQwnbJAZ+xRFgPS.ICkfzBhAgWoSBYwR8Jd7a1Lr7gZHg.J06h5k6vSg+3n38foC.l.ZjF8Pa4FC3fcmSML8vGt6YC3Akt8b9ryrYFFa1oKURtlJzSGYaMxTqM9jdOMuxd9rZ2p8LUZyMc5z6nR8WCyiKZDWDYWMJL4+74qkOehPZa5C4P5w9fE9E5Lt6lFkXceE8ulgffdWyG5uVMtTNVGT1bJTQPvsZzbtH.M+1a84LgdoZwsu0zgcEdO3Fz6NZz.UEXfEg6GifIUbFQdgJ29oRqyGtQ7n5q5sQvuM0o81pmtmJ3tv1bu.RJP5SQbC3YYt8VNZgOaNdtRCWc46NIcdspIgYasWHh+g7IKfyF8PaIQ5WZBq8Sf623i1fiAz61xA2dJgf1+WuwWhMgJwuwcUBVvEHNdIC4G3KQKjZetLPiwmWhM8OhzntkVLhDKxSGdVCCzycJOY+cwFpmuvQqBgksSoX5q7iwZjxbNoiTX85cZIXYWUBFxieapDFfAwowgHslYQqjbRLODRro72k73g2oebEfd+EnuO5NnmKpRwc4OHccQ6iIYnjX5U4jVC3wZrxABAhnZhVhYBhPR2yIZfnzbIrSVKUcYJASkZDWPonEKMDjRvLxEXx7.e56Mkzmy5tin9JNbpazpKKAoNJEpr+KmTF0hzxn5LX2vF5h7VR2nuaoaCPsZR25ZbTKriIk5XD7yYVCWqX3qPs+WLa6bp8N2S3YZCAe8rIw2Y0pvlQjfcllnXZ3ycAdHOZFUZHX9+WTsBU98iGFCNaETK3yd7dBgbFXpQUZFE6Z8OyVXpeLsv.lU.E+S24T8R40+24e0PrSctXW2+R+WGTeTpA3f5ZEkf0bgg63WI8fyp.aHBPSv3rg1Pi.pH3r5bNbL8k9HFl5SCBLLoO66iyp24gDcA0yOagkmS7X9Q4IQR58IQxUJhhpOozSgPLSPLbfPUF4e8fH+g+AQxnu92DXqS2U7Q1OWGsviKTyLZhAyvJIQQN7ZSTlYvoQIfev9SCcYwWrTfQ7v3UnUVAEsBiSzIq3fXx9VEe672GfMb85dgyKopgS19IOby10EMV7rW86ps+HN8XD28B7cd2B8LL0.GnjXH7CGFYW.G1Nl.95lAst8CBli3KYZjNH.JYKveNeg+R77ff268xqreoptzRiGUj7e1hdxGpaCl7+3Bl312mMUgmY3TkxH3D7QqS2q8CrS4FMbI5ULOsRRBTaTDFA9vgHbbTHlaIbgz7tGOud0r69eCxQ6CaBTfayKpk0y46ByfTDmk6P6u8y1jFFIIMK6pUfmT.0Pu08BaG3jKt2UoSb7LsxIi4hv7Ie1NILNdxNUzjs0a1TTVMopXR0Z6j8IdS9GEw1Iaxrgas+sK8Pz3TnxFoPIE.2pEtLjCxAFEtHCKfyERX6NmYywgDy3ZFXsCl6b1dqMBbreLUP125.EMufrDAYkKQygLSD91EBoa7YpWPQygV0pjjmIL5O+YQwiML4S6d650ksIJO8z+A.GnxO3
--end-wire-patch--

Zoltán
Team Resolume
Posts: 7088
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: Wire texture snapshot

Post by Zoltán »

here you go ;)

--begin-wire-patch--
926.3ocyW0ziihCD8uRjOikvFiwN2HDPZNrZWoczbYTev.NIVKAhHld5rsx+8wFngDkO6oSqYxg.14YWU8dkKW4UPVUYoLSqpJ2Bl98WAKpqVadwyAT0n2zncAO4.zUloHNfsR8Wqajfm16Lfj7FxAfXyLaDYJ8NzMPF3.TkcF4.bAmZ6wsDeisj4XCobkMhNBp4Gzs9dOP9YsM+RwchnX6wAN5bAd6VdbXiOAGx8r11N8YB7Vj3askndfFbO0+pUPAHKjxpboYzqlQluDZcsJsQ2MkpbqVTl0MPuaiDLET1rNUVCb.OKJLT1Tz98Nfzplx7VTqjpkqzfoLie7CUtdkAgmw4ew7j46.1YdR8LKIqPrsyH4lcMHfxCvTe3LbHFRhPQPVDIBh4H+4ArnHVL2ZSY8Vq3M0scGpx9OyZeVkKq.Vssnp1Ldg4CU351NUaDn6iFKGLFIZ4K5lZINeLXJaJJrwyJUdtrzxQ8DmgmDqsK5qcKZxWJAFbH2SIsEEU+3.qzNbv.fspkkhB6Z6TYXGrQmx9XD9nO1theY4vJAuIGb+V4fhY2VNHyhigDlWBjmfYPzrP+DLBw8lO6gHGtuS8XTHlKKD6Z0fOwDWbKSwndcLEO3JItwwgPxbOFjEG6CcimERhlM2MLN92Qh6oYr+sYOLHvmxVoJctbiMhGLQ1pJU1gIh+iPmsZxLkdx7Vnuk.CyLLn9JzL9tSbc.0xsUEMskmuoq7up+WBNuDhtR1NFgurFFhCbMZH0ExQlJPgL1LzrXpGkG9Q0vzca5MYeXkVUULFTKrWgre3Nhaq0C09uGnqM03O.npTKWdD2aI+g6kOp1kPOByc+AW0dQTniKf1G38NwXZ42rD2j+R8hwQLKv6bGhaKPlqVKK210DxfMOXxAC+8m9X0H8Yml0PaSZ7HjKmzP44DHQvQPVNQBwHgGAmwEHL5wWhrVs7Hk6Zm66wZ9UxmVExddxCw6HJr6UtKIWRgDIwb5JfmBSwTTfflJjDwgDE5QTg7r7zAMqcWPa6m8Wj7qVtrPZ49f2aGBxmkk5CZP38l+eGcUzch8t6Tvu+X.wkdY00CSSfDOeyw.ujHXPXPRTR77vjjnG9wfSpKcdQ.MAN4EKSx9zy+Ics1R73WI+OkKfhfETHGiy4TJyeAM6iRNi+ilqe2x4onurvxO7OZN5MZhcrRzis7Lx9WaZoc1eHsvdghIZ0Z46O+suE29FiZp6ns86+IXjhsqD
--end-wire-patch--

or this one:
--begin-wire-patch--
851.3ocyWtzbaBCDG+qRGcFkQOVDR9lekN4TujaYxAYP1goXnCHxiIi+tWIgiwo9YahaqOX.wesK6uc0J3UTZUYoI0lWU1fFb2qn40UKcmviPUs1ezZIn6iP1J2PPDpwXust0fteUzFkvaJ2HTF4sZVt2nuSp6F1vzWKTEgxK67wVpTGx0WqKZduuorcbNeu1jtiN59EB6UXioniQu2n7cEC628vtwzlG.5IMJcsRmv6WepOYgnnHDk40UVkYbC8paH2eZqsNeVqsan7xFqtLs6B6K+vfFfJaWNyT6l9i5BWBY.c0pHzrp1xrfpGL4KdvhFHc78o7L6CNEbRD5Y2QYbD5E2QA2MkzBcSmSxbVMIQnRXhX7H1PFFFSGikigwXlhFOIQNdrbpx6SScimkCHAKTk9c2beLOyTg7UNEU0tqm69IzDRXnPDXWGMdPzGIVyy11ZCKqOXJaKJ7wyC4YYlROnVSOGmzK8S51tI8kaJQNczKHzXAnIE7NnoRNBzlNcHFlvkX4zowXxzQCgwilPFNc5+BnsKs9lyFqBUbW3ZLrDB3hCvgwkQPmiAVJAKELMljkpIfgBwhO+Zr57EK1NTNcE1Mgq8zhuKslWT8zVlOb4FaiZxWTpK7y87n5Vsmvch5ev8G5s7rppfcOtp9hiSmvTwgDVLDeEiIXwIbFvnxj32J2uhRHPhhxhUIhXmhCmPERkBCCUtlFrgivJPkPEDtqHf7ojPImwBfMsjOGo86JzqNf3MBm62w5.qp9p1ZBEHvGo.wGW3yNeF8QVn5Wb9K4cNvthBbJKA.JPbo2PdmApqXDAPhEbk.j.O4H4cv03CCR90X00LIlNZX70LJUwmL5uVde+onIlB8Kdpw2WGu.5yxWZJa5d6oMdYqA23l6t+iQ+X4NzWHNcWRgJCvfVQwxLvfYTsKmkpzTF8yGtmrM4V6orVq6tvEa6j2pRopNPwHGoJLyHvfAHXUhZFdFSPSzhYZCn2FTzK11Ia8JtmkzvKh+GB+pEKJBMejWb1CcsD.t5HrelRi0IyEXEikoDBY7bQ5Gs9r+aP9SZOeybOeT+t8lMOZJsmeq49UAetsFn9uYHfc4+IMdOPgrMeo48zTa6EQNdiY2MqMMUs0cXa0pe5WHiR.
--end-wire-patch--

Buffer nodes support textures too, which could help even more
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu

User avatar
Arvol
Might as well join the team
Posts: 2772
Joined: Thu Jun 18, 2015 17:36
Location: Oklahoma, USA

Re: Wire texture snapshot

Post by Arvol »

Nice workaround <3
Could we still move this to the feature request so we could add Textures to the Snapshot Nodes supported data types? Having 1 Node vs 6 would be preferred <3

Zoltán
Team Resolume
Posts: 7088
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: Wire texture snapshot

Post by Zoltán »

I think we have a ticket for that ;)
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu

Eddie Coro
Met Resolume in a bar the other day
Posts: 5
Joined: Fri Aug 21, 2020 13:06

Re: Wire texture snapshot

Post by Eddie Coro »

Great, Thanx!!
I hope to enhance my knowledge till black friday... ;)

Post Reply