Wire MUCH slower than expected

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johyde
Met Resolume in a bar the other day
Posts: 7
Joined: Sat Sep 30, 2017 12:15

Wire MUCH slower than expected

Post by johyde »

Hi. I'm new to Wire and just starting to make some things with it. I'm finding it really slow though - I wonder if I'm doing something wrong or it's just not suited to what I want to do.

I thought I'd have a go at some moire patterns, so I'm generating a bunch of lines. 400 is a good number for what I'm aiming at - I've used 2 line objects, each with 200 instances. These are being driven by linear objects for the x axis and a float for the y - 4 of each for the beginning and end of each line (with the linear objects also having 200 values).

This works, but it gets REALLY slow - like so slow that the gui doesn't really work. I appreciate it's not a completely trivial task, and my machine isn't the fastest (2016 mbp), but I still would've expected this to be something doable. Does anyone have any pointers?

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Arvol
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Re: Wire MUCH slower than expected

Post by Arvol »

Be sure you are working with "Shapes" and not "Textures" 200 textures at whatever your resolution is is the same as 200 active layers in Arena/Avenue ;)

Zoltán
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Re: Wire MUCH slower than expected

Post by Zoltán »

200 line shapes on my 2013 macbook pro make 23 fps. On a n M1 max, same is running at 112.
--begin-wire-patch--
727.3oc6bGzihBCFF.9uxldFlToEp5M2QydYOrI6wIdnBEsYvVCTF2Ymv+8s.lAcGkXxjrYO75ATe8os.MAhD36MRp0XToNs0TQl+zaj7R6d+GlDPNHcNUogrNf3r9HZ.YiZq1GzDLlSDz1oNo1nJuv5+Aas6PsiddepLYdkOvXyT90g2Hz1E9NsTuo10GoMUNoIs+KtWOnHyIl58a7iP.4EYQsOHhRaZ7qi1ZSVmamRucmiLeBMIfbTm414+7r3.xuHy4w7.xq9Fwl5aSZgrpebx7crPjLSDkDGJyDxPdNeR3zrDQXBmsImOKORI4sCqprxuaiLm10C1zm8s8EclxRZ2CTXK8eO2+JQRocQcaDttApeO4vFSdgU5hF1Xd5oP5CbZ+q3YITdBmOM3JYqC.ETPAETPAETPAETPAETPAETPAETPAETPAETPAETPAETPue55l96XkwtyMtVeEd8wETPAETPAETPAETPAETPAETPAETPAETPAETPAETPAETPA8tos24Ftc5zmMppp+9923raeC5CTJ6TqiRnBAkEfLjgLjgLjgLjgLjgLjgLjgr+oYqaqwm6zYYJi+Oq2V1Pk6a+a7eWaTD+OM4iEOzTaQ8dy3kNTeKyKrGu75BbbPPpzaMxh1Qnzdbr9ZxMpBowS+PQHcRbzMKBoLVTTWQHMgwVFxYw7vutZ4zPA6wkqVQYLwihOaQHsR+a0XOIKzGh8SAw2ZW92J0Ye4Gmp9qdh3Z65OUHXCyz6Ulp9xL66i3YgCiZDk1dsZFZZO98F081vDyo056dB7tmbX8SNL9HUH1Ehk9ImGmwCmkrZYHisXESDmrZQxhO6jyPMzczm0n.Z6EACKwRrDK+OeY6w0ypOTnSktKpk2ar1hgCqkKKpTsmoUUsqNOu3hi9Wp2t87y2ZpKJ71Jk57mJSswotfQu3jXmuVbpsCmW6mmFzl9UAacYegGuo4O.MfJkPB
--end-wire-patch--
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johyde
Met Resolume in a bar the other day
Posts: 7
Joined: Sat Sep 30, 2017 12:15

Re: Wire MUCH slower than expected

Post by johyde »

Zoltán wrote: Mon Dec 05, 2022 16:34 200 line shapes on my 2013 macbook pro make 23 fps. On a n M1 max, same is running at 112.
--begin-wire-patch--
727.3oc6bGzihBCFF.9uxldFlToEp5M2QydYOrI6wIdnBEsYvVCTF2Ymv+8s.lAcGkXxjrYO75ATe8os.MAhD36MRp0XToNs0TQl+zaj7R6d+GlDPNHcNUogrNf3r9HZ.YiZq1GzDLlSDz1oNo1nJuv5+Aas6PsiddepLYdkOvXyT90g2Hz1E9NsTuo10GoMUNoIs+KtWOnHyIl58a7iP.4EYQsOHhRaZ7qi1ZSVmamRucmiLeBMIfbTm414+7r3.xuHy4w7.xq9Fwl5aSZgrpebx7crPjLSDkDGJyDxPdNeR3zrDQXBmsImOKORI4sCqprxuaiLm10C1zm8s8EclxRZ2CTXK8eO2+JQRocQcaDttApeO4vFSdgU5hF1Xd5oP5CbZ+q3YITdBmOM3JYqC.ETPAETPAETPAETPAETPAETPAETPAETPAETPAETPAETPue55l96XkwtyMtVeEd8wETPAETPAETPAETPAETPAETPAETPAETPAETPAETPAETPA8tos24Ftc5zmMppp+9923raeC5CTJ6TqiRnBAkEfLjgLjgLjgLjgLjgLjgLjgr+oYqaqwm6zYYJi+Oq2V1Pk6a+a7eWaTD+OM4iEOzTaQ8dy3kNTeKyKrGu75BbbPPpzaMxh1Qnzdbr9ZxMpBowS+PQHcRbzMKBoLVTTWQHMgwVFxYw7vutZ4zPA6wkqVQYLwihOaQHsR+a0XOIKzGh8SAw2ZW92J0Ye4Gmp9qdh3Z65OUHXCyz6Ulp9xL66i3YgCiZDk1dsZFZZO98F081vDyo056dB7tmbX8SNL9HUH1Ehk9ImGmwCmkrZYHisXESDmrZQxhO6jyPMzczm0n.Z6EACKwRrDK+OeY6w0ypOTnSktKpk2ar1hgCqkKKpTsmoUUsqNOu3hi9Wp2t87y2ZpKJ71Jk57mJSswotfQu3jXmuVbpsCmW6mmFzl9UAacYegGuo4O.MfJkPB
--end-wire-patch--
Thanks for that. Helpful to try another example. This runs OK (60fps) on my machine UNTIL I add a Texture Out object. Then I go right down to like 1-3 fps, which is obviously no good!

johyde
Met Resolume in a bar the other day
Posts: 7
Joined: Sat Sep 30, 2017 12:15

Re: Wire MUCH slower than expected

Post by johyde »

Arvol wrote: Mon Dec 05, 2022 16:15 Be sure you are working with "Shapes" and not "Textures" 200 textures at whatever your resolution is is the same as 200 active layers in Arena/Avenue ;)
Ah yes, I assumed that my line objects were only producing 1 layer each, but I think in fact they were producing hundreds. "Merge" seems to have helped a lot!

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