Hello,
I'm using a ring buffer for a video effect in wire.
Since the buffer uses a lot of memory, I was wondering if I could make cover more time by skip texture frames (effectively forcing part of the effect to run at a lower fps). I've tried some variations of using another buffer & a 'read' node to reduce the frame-rate, but that does not seem to effect how fast the downstream buffer fills up. Even if texture buffers are not connected to anything, I can can still see them filling up at 60fps.
Is there a method for throttling texture signal flow?
Thanks.