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Re: DirectX Bridge VVVV-To-Resolume

Posted: Fri May 10, 2013 20:20
by Tschoepler
Wow! Feels like finally we are close to light sabers :D

Re: DirectX Bridge VVVV-To-Resolume

Posted: Thu May 23, 2013 14:13
by manoeuvretv
Has anyone tried the Touchdesigner Bridge? I've tried contacting the developer but so far have heard nothing.

Re: DirectX Bridge VVVV-To-Resolume

Posted: Fri Jun 07, 2013 02:40
by leonida
Hello,
I'm an Italian student.
I followed all instructions.
I copied the plugin in Resolume and I started with vvvv (ShareTextureInfo (OpenGL, Interop) help).
nothing happens ..
I also zoomed by the pictures of the view and copied the parameters of (sharing name).
nothing happens ..
"Elio" you could send me some example, or configuration, or a video tutorial?
I think it's a great job and I would do it

thanks

Leonida

Re: DirectX Bridge VVVV-To-Resolume

Posted: Sat Jun 15, 2013 00:39
by Tschoepler
I think in my case (running windows 7 on bootcamp) it was that it wouldn't work on vvvv 64bit.

Re: DirectX Bridge VVVV-To-Resolume

Posted: Wed Jul 03, 2013 12:55
by elio
Wyphon will come

Currently mrft and I, we're in an advanced state of developing Wyphon (Syphon for Windows) with OpenGL <-> DirectX support. For more details about the concept, please read on the dedicated wyphon site:

http://wyphon.wordpress.com/

We're planning to do a release in the next few month, perhaps earlier, perhaps later.

At the moment we're working on a concept for synchronizing read/write access to textures in order to make the sharing flicker-free - so that it can be used for professional productions.

Re: DirectX Bridge VVVV-To-Resolume

Posted: Sun Sep 22, 2013 06:59
by hive8
Was wondering what the progress is, the last comment was in July, do you have by any chance something new?

Re: DirectX Bridge VVVV-To-Resolume

Posted: Mon Dec 16, 2013 17:07
by Majic-12
could any of you walk a complete code ignoramus like myself how to use vvvv/bridge/Resolume?
My intention is to port a Kinect into Resolume using Z Vector.. or whatever could make use of Kinect in Resolume. ALL of your lingo is not understood by me. Please be patient with me or maybe direct me to a more novice forum.. absolutely clueless to all this. Thanks!

Re: DirectX Bridge VVVV-To-Resolume

Posted: Tue Dec 17, 2013 17:10
by westbam
The biggest trouble we found using this bridge, is that Laptops with build in nVidia GFX cards seem to use some crappy option "to save batteries" called OPTIMUS. I have not yet been able to use this on my new laptop, but on my real computer it runs freaking amazing.

But I get in line and wait for the magic of Wyphon.. hurry up!!! :o

@Majic, this bridge is a 2 step process, it enables you to use a vvvv renderer as a clip source, so you also need to understand a bit how to create cool content (using a Kinect or whatever) inside vvvv. Check www.vvvv.org for more information.

Re: DirectX Bridge VVVV-To-Resolume

Posted: Wed Dec 18, 2013 14:37
by BPM
westbam wrote:The biggest trouble we found using this bridge, is that Laptops with build in nVidia GFX cards seem to use some crappy option "to save batteries" called OPTIMUS. I have not yet been able to use this on my new laptop, but on my real computer it runs freaking amazing.
Well Arkaos Somehow succeeded bypassing optimus, older version detected the intel integrated and the driver made the switching, since version 2.0 the app detect the dedicated gpu without any driver switching.
Anyway I guess this is driver related because apple macbooks has exactly the same switching technology, and syphon works just fine with it....

Re: DirectX Bridge VVVV-To-Resolume

Posted: Thu Dec 19, 2013 23:37
by dirtyjohn_lv
has to do with gpu affinity. in optimus intel = 0 and nvidia = 1
you can start touch designer with gpu affinity options, so you would have to write in an option in vvv

Code: Select all

touchdesigner -gpu 0 mytoefile.toe
touchdesigner -gpu 1 myothertoefile.toe