Re: Input selection options
Posted: Thu Nov 21, 2013 16:15
kind of, although it still requires a lot more effort than really necessaryJoris wrote:Thanks again for the lengthy explanation.
I understand and acknowledge that this would be very tedious to do with Photoshop and layer masking, and impossible with just *output* masking.
I'm still not sure if you've answered my question though. If you have the ability to arbitrarily draw shape masks on your *input* slices, surely that would make this kind of setup possible and easily adaptable?
using the above example, in order to get slice 1 to a diamond shape, I need a mask (assuming i can draw an inverted mask that masks everything *outside* of the shape i draw) as well as the slice. If I can't draw an inverted mask, I need 2 masks and a slice.
to get slices 2 and 3 to line up, it needs to be split into 4 slices -> two triangles and two rectangles. The triangles will require a mask each, so now something that could easily be done with 3 manipulative slices requires five slices and at least three masks- almost three times the work!
If I'm dealing with mapping 40 non-rectangle objects (which isn't a lot....right now I have a small 4 output setup using 65 surfaces...64 of which aren't rectangular, we aren't using resolume because it would take way too long to map), I need a minimum of 40 masks and 40 slices
with being able to manipulate the input selection shape, you only need 40 slices and don't need the masks at all- it's a lot less work and a lot faster