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Re: Spacers between parameters

Posted: Thu Jan 14, 2016 02:35
by hive8
Looks like u need the following VC2015 dist
http://www.microsoft.com/en-us/download ... x?id=48145

Re: Spacers between parameters

Posted: Thu Jan 14, 2016 23:34
by Kadete
Looks very good!
On mine Resolume Arena 5 the plguin don't show on tab "effects". How i can do troubleshoot?

edit: hehe just saw the 2nd page now :p i''l try again tonight.

Re: Spacers between parameters

Posted: Fri Jan 15, 2016 10:48
by hive8
Are you on Windows?
Did you install the MS VC2015 like in the link provided above, x86 version since we are running 32bit.

Re: Spacers between parameters

Posted: Fri Jan 15, 2016 22:32
by Kadete
I had already installed. I unnistall and install, but still keeps not showing.

Re: Spacers between parameters

Posted: Sun Jan 17, 2016 04:20
by hive8
Kadete wrote:I had already installed. I unnistall and install, but still keeps not showing.
Can you send me a PM with your email so i can get in contact with you. It might be quick to help you.

Re: Spacers between parameters

Posted: Sun Jan 17, 2016 16:30
by Kadete
I'm in the process of switching laptops next week. I'll contact you if do not work with the new one ;)

Re: Spacers between parameters

Posted: Mon Jan 18, 2016 03:41
by hive8
Kadete wrote:I'm in the process of switching laptops next week. I'll contact you if do not work with the new one ;)
What laptop are you getting?

Re: Spacers between parameters

Posted: Mon Jan 18, 2016 16:59
by Kadete
I don't think it's relevant to the thread, but is a MSI G70 17.3'' Stealth Pro with 3 outputs that support up to 4k (2x DP, 1 HDMI). Just bought today, I hope that was the right choice.

Edited: Worked

Re: Spacers between parameters

Posted: Wed Jan 27, 2016 01:37
by hive8
Hi all, got my OS X machine back, please find below the compile version for OSX

Re: Spacers between parameters

Posted: Mon Feb 01, 2016 11:06
by francoe
Works Great over win, I will try the osx version soon.
Thoughs beyond your needs:
What about blend modes between the 4 stacked textures? Or maybe something like Auto Mask filter.
What about a global size control for all textures, and an envelope control between them?
As example, global size set first texture to a size, then 'envelope' control set the fourth texture size, and the other two take size values between. As Shift RGB does on z scale.
I'm thinking in a simple replicator to stack the four textures in Z, with scale control and blend.