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Re: wire question - Scaling of TextureIN with different Comp sizes
Posted: Thu Aug 11, 2022 08:14
by Zoltán
cosmowe wrote: Wed Aug 10, 2022 19:48
But when the composition resolution for example is 800x600...the frame is out of bounce
That's then smaller than the output of 1920x1080 you wanted, right?
Re: wire question - Scaling of TextureIN with different Comp sizes
Posted: Thu Aug 11, 2022 09:02
by cosmowe
Good morning Zoltán
Zoltán wrote: Thu Aug 11, 2022 08:14
That's then smaller than the output of 1920x1080 you wanted, right?
I don't defined an output resolution....do you mean the big red frame at the bottom of my explanation image? There I just defined the size of the png itself.
Using also smaller resolutions and fit the frame including scaled contend was part of my "I don't know how"

Re: wire question - Scaling of TextureIN with different Comp sizes
Posted: Thu Aug 11, 2022 13:01
by Zoltán
Ok, so let's go step by step, because I lost track.
- you got a 1920x1080 png, with a 1:1 cut in it, this is let's say 900px * 900 px.
- you got random sized videos as source
- you want to play these videos behind the png, so the videos get the png as their frame,
- and the videos don't spill at the edges out of the 1920x1080
- with options to fit/fill/stretch into the 900x900 px cut
Right?
What should happen when you load the patch in a composition which is smaller than 1920x1080?
Should the patch output scale down to the composition size, or should it get cropped?
Re: wire question - Scaling of TextureIN with different Comp sizes
Posted: Thu Aug 11, 2022 14:40
by cosmowe
Hey there,
you described everthing correct.
Zoltán wrote: Thu Aug 11, 2022 13:01
What should happen when you load the patch in a composition which is smaller than 1920x1080?
Should the patch output scale down to the composition size, or should it get cropped?
If the patch is loaded into composition smaller than 1080p...the patch output should scale down to fit into the smaller resolution by keeping his aspect ratio. No cropping.
Re: wire question - Scaling of TextureIN with different Comp sizes
Posted: Thu Aug 11, 2022 16:09
by Arvol
Not sure if this would help?
I originally built it out using floats to change the shape size, but then changed it to a Slice input for ease of use (I find building shapes in ASS is a lot quicker and easier than using floats):
Code: Select all
--begin-wire-patch--
2132.3oc6Zs0iihqD9uRKdNF4KkM18agbQZk1aZ5yay1OPBjtQCAhHjc5YG0+2OkIj.LPRHI8dN5bYFMLIjxksq5yU8UE7cmkYooQKKhyR2573m+typ7r03GXxQNY6J1rqv44QNEY1aoF4Dmh2g5776iNJIWzqjqyBiZKGzQNtrRisEDuaX75nzs3hpVVTm3ZsHHNMJus7ptJ1qWEq6JHN1EQuDm1YEr80fMQGkS.1YOIYuk5RZ0JcbZXzasDTbz.PqkrdlZpRb4u70.zwjzPTce6IgtGkZPktLHosRYp9krqNA5Hm7nsYI6JZ5ArSkUBx5f25XtVFkVX8KUxBrS5s5ZtrB20IXu6OJnn2kqnOqEtyJxCR2lDzwiIjcsD.5bVGr8Ks0bWHKb.xxZab6dbAfd8WldlaYuGrf9VlpZk9b0Gsmac3fyHGlDuvE1KZ6PRwyf3u9c6OfWCJJxiWrqX+8hS2VDjtb+WJ9FBAezIc25En+ZjyeFjrCuA682QWS1tzvRodMJ9kWKbdTyG4703vhWQIDHX4MmGILMyUBFPnAOkTYwDeCuMG.Wk1yC.FPw6h5aYRv18qfPbJ87TFOtRR74i4DXBaBQOAlP3FlbpmdxD8LicAEkWFN3QZoFxV9Ebr+YbXTlS4Iyrb76qv+nBnzxaUt8Jp1pVKV81rH5shc4Q7v5cZ5tjD6l803vvnTqEsxLiVwf01A8O1OnG9oTGTNlpqEcQbQXzFqU43Ls70r3kQ0SiyuGTr70G7iKdXZonnpVkj80FCo7q0CXa7KoAIV41CQH6EqduX+uZwq2ZkiXHt3VG1u3R+o3+Jxp6sAq2jDm9x4FwOim9Cxc5GDI00fHirDDALOWOOMyn4.mo8NfgTFWkPKDJDjotDLx2Ll.9LAQKlKHSoyfoiUSlOWq9PfQzAfipx9UKXLFb7klVcZKrVMH6SQaqru3w3N.rgiTFleOaSUd+V6nFp7WyRi9iz4wE1KII+Q5SE4QHJvodvjrUq1FUblYxZpQG8KsDpCVweWQgcsbcQb3LOPKjbpjh3lCAcXRkKyPAOIf3FkmEJcZDiLHTPf.gjXDgRRjZUjbIB.8jzO5.OcvAhyGy4IaV7G9EKXxBIfaKJt7ZroTWzrP4LPChCG.EBoqFMVLkmQcVaYjhsh.7kTB5MBHzvkATHxCvDBMskrO.a41jV.nOaO4MpmKOeASrUMUA04xOTCLiJ6DhSCtFovn8XblTyohifVg.b0.WxM7KXjEloHfk4qI9ylLivEdZJetVLyL+iFvdiF4RaKlWIqXO6K72B1RJ4WcflUGGvprRWPe4UsbCICM32QZmjiEQzz203l0aK4ysF34SwhybPAuLGnMV84fEn6OOXylKjlbRBlK8TYIU8jkT6JzRlfgQ9LsNjBZsjivqymhbr2zoHSKCPLpYSIBNaFpE0rwpw2K9YOM9yl3qYgAsbmViZsK4yzQzmGchqOehzmOsIX+AYutnnqDMLT31vvJCkADFozkpn.GzTPoa4aEXjAtPI31DcmI5fm.4QyCCHZsHhrPArPH.vwBezQGtGm1gR1XNGqdiW+QQ8GglwJPJmEkNX8syNZenn2ZH5hrrjZQWEjrM5fbsPy8K2GdgTXJX7LIWpk.51p4AqjXEVJEkJPhxWHGAWAFjTyhEjEBMlRNhQoRLfATVi3eujZ3CIi6SQ1loX8Ghdn0T2qkqOJ9wQd9ilaxyVFEtK+.k4vn2th454iiY3jxsRe90zASYo3EQ4axpZewYxdX4n6LvLMeJZSTPwoBG40apFlRvvptjsYXKTtTrpdtfZjdkrXFb9FXrr27M2BovF8jqda2vyNDlKG5U2MUtVPYg1hdHNhKw3fj3snKAwU4cVkcbN64fdiMQXc.BWv46Jgv2Tk+19UdUySuvMtoCbigzecETgoMXiCB7tRsBKJS4I8Ne9uYi4JB3MUQLZ4XhOLUNchfA9y8tWzVkKMXa6iYkoAq2vPC2wOJEzvtvFU92mOXRu.BtaGpZsbZLmMB0Z06CeJBw2kAUD2QZyCs98JQXGG1PIUue.wo2z7DmN34oLszUGw2NlAWdvWh95UNAkCY.5uj4Y1M3NpFzP2BVwuZWQ0f9XYFynZoqx.saMnkXLkiEZi0SquPYOFCGS9PAfn4SmPlxmQmJnSm6omcuThN9XQNC23pi5GvomSTKa4CnsAHmEzb5vQTW4Q+9.Ve6cdWbVaEH53d53vONgUqt5PR+RvlxHQl9Z0xkOccS82t7ggcO3QMs+bUJOgTKL+PqxP.Ia.cpFqHSh3QpgXlhHS4bsQOy.SlHD2KdDMJulkeCPrS2Q6i8x4z.sCV5gfxZ7n4tJnV0Nqw5owSnwpzUY4qsXCf1AfMzPMZvkJr8UlyjBQydzw4bWOPwULoQc4lgtTAD.V4QV.fhDFwCnbNcobg9Ncv80rsfsaPNl4VihSIMx8bCqMO6YwcnQa.6+2nsAU8CWHERVimnIU3hYgTHKzA7TM+u+dsAh+isWaLWNfU1ZLJZceT4dTW7ebJWItziN5+I50F.enu7.8wsySg4RkLimWUyqu5joS70XUeiUyIiG6OlfYUm.Sz99xIr69b121TMkmsMfUlvKcfb3YbiSwkcwIm2h7cQuW8zTtxWsgpczwondw2jmFpWq2WdOOG5x2XganFK10V2z4SPvqBdPGHwR6uwFjrCktnsFEWkfhLG3haht3Xy34XlDef3ynyIBj7guP46qD9+K7Ean5ce55.b0npwgk1WP8226iDeu8F.iKWPOVWXqGRFHDZg2kJXze1rwDXpPSzylIIzY9iQ6+T53Yy92wajT2WEoea29d4Z6h2t78lt2e+eB.E9LPI
--end-wire-patch--
Re: wire question - Scaling of TextureIN with different Comp sizes
Posted: Thu Aug 11, 2022 16:51
by Zoltán
In this one, texture comes in, it's resized to the 1:1 resolution defined.
1920x1080 png is used to make an overlay, to mix with, nodes set to specific resolution of 1920x1080.
output resizing is determined by the png resolution vs patch resolution.
Re: wire question - Scaling of TextureIN with different Comp sizes
Posted: Thu Aug 11, 2022 19:42
by cosmowe
Zoltán wrote: Thu Aug 11, 2022 16:51
In this one, texture comes in, it's resized to the 1:1 resolution defined.
1920x1080 png is used to make an overlay, to mix with, nodes set to specific resolution of 1920x1080.
output resizing is determined by the png resolution vs patch resolution.
Wow....what a monster of a patch for this kind of functionality
Thank you so much Zoltán. Yes this works perfect... I surely first need to fully analyze it to understand whats going on there before I integrate it into my project....
how long did you fiddle around?
Re: wire question - Scaling of TextureIN with different Comp sizes
Posted: Fri Aug 12, 2022 09:12
by Zoltán
Not too long, once it's clear how it should behave it's pretty straighforward.
By default, Wire patches scale automatically with input texture changes. This specific use case requires overriding the automatic resolutions.