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Re: Great news from the FreeFrame front!

Posted: Sat Apr 10, 2010 15:46
by meerkat82
Thanks for replying. It's a DOS box that flashes up on the screen for an instant...I have to 'Prt Sc' to be able to read it. There's an address...then the file name...then maybe a destination...then 'access denied'. If I run as an administrator..."C:windows\system32>for %x in (f\ff10\8.dll) do copy . \fugWrapperGL.dll .\plugin
s\%~nx.dll"

turning UAC off makes no difference

Re: Great news from the FreeFrame front!

Posted: Fri Apr 16, 2010 18:34
by Tschoepler
meerkat82 wrote:Thanks for replying. It's a DOS box that flashes up on the screen for an instant...I have to 'Prt Sc' to be able to read it. There's an address...then the file name...then maybe a destination...then 'access denied'. If I run as an administrator..."C:windows\system32>for %x in (f\ff10\8.dll) do copy . \fugWrapperGL.dll .\plugin
s\%~nx.dll"

turning UAC off makes no difference
Have you rebooted your system after turning off the UAC. I think I did so. And instead of the system32 directory you put the files inside the Resolume install directory? Otherwise I don't have any more hints, sorry.

Re: Great news from the FreeFrame front!

Posted: Tue May 11, 2010 01:46
by thearies
it seems that in resolume 3.2 the wrapped files won´t work. the plugins get wrapped but do not work.

anyone the same problem have the same problem :( :?:

greetings thearies

Re: Great news from the FreeFrame front!

Posted: Sat Aug 28, 2010 22:22
by astellato
This doesn't work with 3.2 for me either. I'm pretty skilled in OF, builds and compile fines.
Something about the new resolume doesn't recognize the wrapped plugin.
Even the icon for the wrapped package looks different than the icon for the stock plugins.
Help?

Re: Great news from the FreeFrame front!

Posted: Fri Jan 11, 2013 20:44
by leonida
Hi, I am a new user
are an Italian student.
I do not understand how to properly work these effects
someone could provide instructions on how to use these plugins with Resolume?

xcode conversion problems

Posted: Tue Apr 02, 2013 23:25
by digitalgigalow
going through the short tutorial, I have some questions.

1. Customize the CFFGLPluginInfo struct part, are those just instructions on the left side. where do i change the parameter, on the left, or on the right.

2. pertaining to this step: If you want to convert an existing openFrameworks app to FFGL, simply change the derivation from ofBaseApp to ofFFGLApp. I do not see where to change that.

3. I have 92 FreeFrame plugins to compile. does it matter if they are .dll files instead of .bundle files?

Thanks

Re: Great news from the FreeFrame front!

Posted: Wed Apr 03, 2013 13:28
by Joris
You're asking questions about at least two different unrelated projects in a three year old thread.

I suggest starting a new topic, clearly explaining what it is you are doing and where you are getting stuck.

Re: Great news from the FreeFrame front!

Posted: Wed Apr 03, 2013 20:53
by digitalgigalow
you asked for it and now you are going to get it. 3 years and NO MAC FFGL out to for purchase. NO companies converting. A NEW detailed thread with pictures is coming. the book will come in about later today. I will pplace in the DEVELOPERS Forum.