Re: Chroma Key in Resolume 4
Posted: Mon Oct 31, 2011 10:47
The ChromaKey plugin that comes with version 4 can only be used in version 4 and up. So it won't load in version 3.
zejuju wrote:thanks Rene for your help. But this crasyRene wrote:Hello zejuju,
You could just copy the .bundle to the Resolume vfx foler: /Applications/Resolume Avenue 3.3.3/plugins
After restart you should see the plugin in the Effects Tab. If not, check the Resolume log file.I never see it appear, I tried several times as you said, even redownload the plugin thinking it could be corrupted, but no... And the log files says :
load plugin: /Applications/Resolume Avenue 3.3.3/plugins/vfx/FFGLLumaKeyInverse.bundle/Contents/MacOS/FFGLLumaKeyInverse
load succeeded
Life is crasy
Thanks anyway.
When i had this conversation with Rene last time about the plugin loaded :gpvillamil wrote:Actually, he's on to something. If you download the .bundle file from Assembla.com, what is downloaded seems to be an empty folder and takes up about 14k. If you dig down into the Content folder and then to binary, you have what appears to be a 78k file. So something is missing.
The Windows .dlls work fine as is.
There must be a secret to downloading the OS X .bundle file as a .bundle. If someone knows it, please share...
Yes that was a mistake but since then I tried the FFGLChromaKey.bundle's os plugin and it never loaded.Rene wrote:I doubt that this is the plugin you've downloaded. Search for the filename of the bundle.zejuju wrote: load plugin: /Applications/Resolume Avenue 3.3.3/plugins/vfx/FFGLLumaKeyInverse.bundle/Contents/MacOS/FFGLLumaKeyInverse
load succeeded
Here you have the answer, 2 posts before:zejuju wrote:Hi gpvillamil,
yes that can be it, because i still don't see it appear, the FFGLChromaKey.bundle is not loaded.
When i had this conversation with Rene last time about the plugin loaded :gpvillamil wrote:Actually, he's on to something. If you download the .bundle file from Assembla.com, what is downloaded seems to be an empty folder and takes up about 14k. If you dig down into the Content folder and then to binary, you have what appears to be a 78k file. So something is missing.
The Windows .dlls work fine as is.
There must be a secret to downloading the OS X .bundle file as a .bundle. If someone knows it, please share...
Yes that was a mistake but since then I tried the FFGLChromaKey.bundle's os plugin and it never loaded.Rene wrote:I doubt that this is the plugin you've downloaded. Search for the filename of the bundle.zejuju wrote: load plugin: /Applications/Resolume Avenue 3.3.3/plugins/vfx/FFGLLumaKeyInverse.bundle/Contents/MacOS/FFGLLumaKeyInverse
load succeeded
So yeah if someone has the secret, please share
edwin wrote:The ChromaKey plugin that comes with version 4 can only be used in version 4 and up. So it won't load in version 3.
Rene wrote:Well, seems to be a lot of confusion here..![]()
The thread title says "Chroma Key in Resolume 4" - so yes there is a native FX and it works fine.
regarding Resolume 3 and the FX from Matias: You can download it from the assembla repo. However their HTML browser plugin does not recognize .bundles, and I guess that's the problem here. If you use a SVN client, your get the proper bundle file. Otherwise the bundle is interpreted as folder. For that reason, I just attach a zipped version of the ChromaKey FX developed by Matias Wilkman (http://matiaswilkman.blogspot.com/).