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Re: Getting started with FFGL on OSX
Posted: Mon Mar 18, 2013 16:34
by Joris
I just managed to get the ofxFFGL plugin working again, but I doubt we'll be able to release it. It's a shame openFrameworks tends to move things around so much, so the dependencies change all the time.
If you're not using all the add-on libraries, oF and straight up FFGL are not that different though, so you may not even need oF at all.
What kind of thing are you guys looking for in a tutorial? Do you just want to know how to make a plugin, or do we have to start with OpenGL basics?
What about a Hello World! / Cube Demo kind of thing?
Re: Getting started with FFGL on OSX
Posted: Sat Mar 23, 2013 07:14
by hive8
I would love to see actually from the OpenGL basics then cover all the way to make a plugin, i think that would make sense for people to understand whats involved and so on... Not sure whats easier to cover Windows Development or OSX. We could split it into chapters to make a sample plugin that uses OpenGL. I think when we create that even possible to post on
http://hub.tutsplus.com/ to get more viewers.
I like the idea of hello world all the way to something we can use.
Setup your Development Enviroment (maybe cover OSX and WIN)
Hello World
Compiling
Add Sliders, Fields to manipulate create the UI for resolume plugin
Compiling
Start with 2D and 3D transformations
Compiling
Something like that, some more input is welcome, and thank you goto10 for starting this.
Re: Getting started with FFGL on OSX
Posted: Fri May 03, 2013 13:29
by hive8
No news on this?
Re: Getting started with FFGL on OSX
Posted: Sun Feb 09, 2014 15:32
by flux
i would also be highly interested in this topic... rather VC2012 than XCode...but at least something better than the FF SDK docs...
Re: Getting started with FFGL on OSX
Posted: Tue May 27, 2014 16:08
by hive8
How are we looking on this, just a simple tutorial on windows and OSX to get us started.
Re: Getting started with FFGL on OSX
Posted: Thu Jun 12, 2014 12:14
by Joris
It's running, but on a low priority thread
By the sounds of it, you could be writing a tutorial yourself pretty soon?
viewtopic.php?f=5&t=11188&p=44663&hilit=ffgl#p44645