Re: Resolume Arena 5 Point Ooooh
Posted: Thu Oct 15, 2015 11:24
We still have a lot of work we can do in memory management, and making Res large address aware was a small step on that road.
At the moment, using .pngs or any non-DXV file at such a large resolution is a sure fire way to push Resolume out of memory. This is something we need to somehow prevent the user from doing. Going 64 bit would help, but it's only part of the solution, because there will always be someone that manages to push even beyond that limit again.
Currently, it's best to take our and francoe's advice, and use 1 frame DXVs instead of .png files, it's very, very hard to reach the memory limit.
At the moment, using .pngs or any non-DXV file at such a large resolution is a sure fire way to push Resolume out of memory. This is something we need to somehow prevent the user from doing. Going 64 bit would help, but it's only part of the solution, because there will always be someone that manages to push even beyond that limit again.
Currently, it's best to take our and francoe's advice, and use 1 frame DXVs instead of .png files, it's very, very hard to reach the memory limit.