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Re: We find bugs and ....

Posted: Tue May 11, 2021 21:22
by Arvol
What where you trying to achieve again? Sorry, it's been a min since I remember that conversation.

Re: We find bugs and ....

Posted: Tue May 11, 2021 21:23
by Arvol
Also, if you hop over on the Slack channel I can see replies in real time :)

Re: We find bugs and ....

Posted: Tue May 11, 2021 21:32
by AEK
Avrol, Here is this topic:
resolume.com/forum/viewtopic.php?f=6&t=20365

Re: We find bugs and ....

Posted: Tue May 11, 2021 22:06
by Arvol
Pretty easy work around. I built this patch in less than 30 seconds. You can use other applications like Chataigne or even Bomes. There are ways to work around bugs :)
You can use the wildcard system in this example, and can even do custom math in it as well (like all clips in layer 2 get's x2 the BPM and all clips in layer 3 get /2 the BPM).

phpBB [video]

Re: We find bugs and ....

Posted: Tue May 11, 2021 22:35
by AEK
What is my mistake in this experiment? Changing the Beats value via OSC does not affect the clip animation speed. When manually changed, everything works fine.

https://yadi.sk/i/QWKCaE37HbTkEw
Arvol wrote: Mon Feb 22, 2021 01:30 I believe there is are 2 bugs in the current system.
The divide and the multiply parameters should have an int or float value from 0-1, However they are referencing a float from 0 - 1048576 (which is what the BPM +/- parameter is asking for).
When I try to send a 0-1 int Arena freezes as the beats are now set to "inf" (I have to manually kill Arena).
When I send out a 0-1 float, the buttons work, But it's double sending. 0-1 float get's a multiply or divide on the momentary press (1) and then it re-triggers on the release (0), so having a start beat of 4 if I press the divide button once (momentary), it goes from 4 to 1 (double played), when it should go from 4 to 2 (single play).
I've even tried adding in a 0-1 to a 0-1048576 remap in TD to see if I can send a value of just one, but 0.000000953675 is such a small number, even TD can't compute it lol.

@Zoltan, is this a bug, or should it be a 0-1048576 float for these params?

@AEK, What you're doing is right, in terms of trying to get the outcome you're after. I think it's just a bug atm. Sorry about that.

Re: We find bugs and ....

Posted: Tue May 11, 2021 23:12
by Arvol
From what I saw, you where able to change the beats via OSC at the end and that worked like expected.

Re: We find bugs and ....

Posted: Wed May 12, 2021 00:13
by AEK
This is not true. Resolume receives and displays changes to the Beats value by OSC. However, the animation speed does not change correctly. If you change the Beats value manually in the Resolume itself, everything works correctly.

Re: We find bugs and ....

Posted: Wed May 12, 2021 00:43
by Arvol
hmmm, looks like it doesn't., But,
/composition/selectedclip/transport/position/behaviour/speed
works

Re: We find bugs and ....

Posted: Wed May 12, 2021 00:47
by AEK
Yes. It works. But, it works only on the first deck. And as I said,in mode BPM SYNC it works with a noticeable jump in speed, not smoothly.

Re: We find bugs and ....

Posted: Wed May 12, 2021 14:54
by AEK
Hooray! On version 7.3.3 it became possible to work with commands like:
/ composition / layers / 3 / clips / * / transport / position / behavior / speed
When you switch decks, the commands continue to work. It is very good. We can assume that a workaround has been found and our problem has been partially solved.
Thanks to all!
:P :P :P :P