Excellent start - solid with no crashing (so far).
When its closer to being finished hopefully we'll be able to do this but with video:
Re: FFGL plugins vote
Posted: Sat Jun 21, 2014 23:08
by hive8
It can do this already, looking into the alpha channel processing, seems not to go thru. After that is fixed it should do this effect already.
Also as i see in the video will add a Y value slider.
Re: FFGL plugins vote
Posted: Sat Jun 21, 2014 23:55
by hive8
I hope resolume 5 will introduce a timeline something along the lines like this (see attachment), or what we have in aftereffects to draw the curve blocks seen in particular and others.
Example has blue for straight lines, yellow for bezier curves.
Re: FFGL plugins vote
Posted: Fri Jun 27, 2014 13:26
by hive8
For your testing please check "HorizonalClone" in effects
Now with alpha toggle, y distance, orginal scale, offset left and right.
Please report back if problems. OSX version coming as soon i have a Apple computer .
Re: FFGL plugins vote
Posted: Sat Jun 28, 2014 10:08
by Sadler
Ooh, exciting - Many thanks hive8.
Just a few points...
The distribution of clones is non-linear even when unscaled.
Here is a mock-up of a linear distribution:
girl_clone_linear_01.png (151.89 KiB) Viewed 12509 times
Currently the offset moves the original image and its clones horizontally. My vision for the offset would not change the location of the source or its clones but would affect the scaling, y-position and any other clone effectors. So, with 5 clones, an offset of 3 and a scaling of ~20% would give this sort of effect.
girl_clone_offset_01.png (27.45 KiB) Viewed 12509 times
However, the effect is definitely useable as is and has been achieved at fantastic speed - my commendations.
Perhaps you can provide some insight into your development environment?
Re: FFGL plugins vote
Posted: Sun Jun 29, 2014 06:56
by hive8
Thank you for the compliments. I will address these corrections right away, should have them done by Monday.
I will change the math on the distribution for sure, makes more sense the be equal.
Regarding the offset I will add that on as a additional feature.
In terms of development environment, i use Visual Studio 2013. FFGL and glut32
Let me know what more insights you would like and I am more the happy to provide them.
Re: FFGL plugins vote
Posted: Sun Jun 29, 2014 23:38
by Sadler
Perhaps in order to cater for a wider range of situations or preferences you could implement a slider for adjusting the profile of the distribution...
And just to add some detail on the offset feature, even when the clones are unscaled, the offset will determine which clone is on top (or bottom depending on the "on top" option) and the clones on either side of the offset source would recede or proceed accordingly.
Clone_Offset_01.gif (61.97 KiB) Viewed 12480 times
Demonstrating a changing offset on unscaled clones.
Re: FFGL plugins vote
Posted: Mon Jun 30, 2014 02:16
by hive8
Adjusting the profile of distribution sounds good, the other option I will have to pass for now, maybe in a future version, not trying to recreate After Effects here
Re: FFGL plugins vote
Posted: Mon Jun 30, 2014 23:55
by hive8
Updated Version 1.001
* Added Distribution %
* Fixed Distribution value calculation