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Re: FFGL plugins vote
Posted: Tue Jul 29, 2014 21:05
by Sadler
Why not just set the in/out point for a clip.
Ensure layer transport controls are visible and scroll your mouse wheel over them.
Or, to sample the comp/camera, click record for a few seconds and do the above on the freshly inserted clip.
Re: FFGL plugins vote
Posted: Wed Jul 30, 2014 02:53
by hive8
Currently working on the strobe and multi placement, there should be something to test this week, latest the next. But i make a note of the sampler.
Re: FFGL plugins vote
Posted: Sun Aug 31, 2014 20:20
by Sadler
Earlier in this thread I suggested a Matrix Digital Rain type effect that takes the luma of a video and replaces it with falling digits.
Well with a (Shader)
toy and a touch of
magic it can be done in realtime in Resolume:
Re: FFGL plugins vote
Posted: Sun Aug 31, 2014 20:55
by hive8
Would you mind posting the plugin?
Re: FFGL plugins vote
Posted: Mon Sep 01, 2014 10:26
by Sadler
There is no plugin (apart from Spout) involved. Links to everything needed above.
You'll need Magic Visuals (beta 1.5)
Copy (taking note of the licence) the shader code and paste into a text file.
In Magic, load a video and your saved shader code into a Video and GLShader module.
Connect Video->GLShader->Magic and set the window to output to spout
Load a spout source in Resolume
Re: FFGL plugins vote
Posted: Sat Sep 06, 2014 18:49
by j4s0n.c
How about a dummy FFGL with like 16 parameters for using Resolume's awesome beat clock or FFT to send OSC parameters to other software. You could have an .ini file to name the parameters. I do this now with some random effect on the comp and bypass it so it doesn't eat CPU, but the names don't relate to anything.
Re: FFGL plugins vote
Posted: Mon Oct 13, 2014 00:55
by MkUltra
This isn't FFGL... but there's some live-typing Flash plugins that do that nicely.
http://emaqdesign.com/video_loops_flash.html
Re: FFGL plugins vote
Posted: Tue Nov 04, 2014 14:30
by goldenbeer
well i dunno if you guys are checking out this thread or not but a kaliedoscope plugin will be damn good...i know resolume have already got one but its not that rad. The after effects plugin cc kalieda is what i am talking about its wonderful and making live transformation to any video or image in real time will be just awesome.
Re: FFGL plugins vote
Posted: Tue Nov 04, 2014 17:56
by hive8
Re: FFGL plugins vote
Posted: Tue Mar 01, 2016 05:05
by Leskos
j4s0n.c wrote:How about a dummy FFGL with like 16 parameters for using Resolume's awesome beat clock or FFT to send OSC parameters to other software. You could have an .ini file to name the parameters. I do this now with some random effect on the comp and bypass it so it doesn't eat CPU, but the names don't relate to anything.
Managed to cobble something together to do exactly this (apart from the .ini bit unfortunately). This is my first ever FFGL code, so if anyone has suggestions to improve it I'm keen to hear them.
