Rotating Input on Advanced Mapping
Posted: Tue Apr 02, 2013 21:50
Hey guys,
i recently had the situation that I needed a rotated input as I was playing on several Quads that were rotated by 45°. The footage also was created in this manour.
Generally it would be great to be more flexible with the input slices and adding points for example as well - then it would be like a form input - without distortion and on the output you would receive an exaxt copy of this form, that you then can transform and morph.
Keep coding guys. Looking forward to you new release.
bbb
i recently had the situation that I needed a rotated input as I was playing on several Quads that were rotated by 45°. The footage also was created in this manour.
Generally it would be great to be more flexible with the input slices and adding points for example as well - then it would be like a form input - without distortion and on the output you would receive an exaxt copy of this form, that you then can transform and morph.
Keep coding guys. Looking forward to you new release.
bbb