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Rotating Input on Advanced Mapping

Posted: Tue Apr 02, 2013 21:50
by Bang Boom Ben
Hey guys,
i recently had the situation that I needed a rotated input as I was playing on several Quads that were rotated by 45°. The footage also was created in this manour.

Generally it would be great to be more flexible with the input slices and adding points for example as well - then it would be like a form input - without distortion and on the output you would receive an exaxt copy of this form, that you then can transform and morph.

Keep coding guys. Looking forward to you new release.
bbb

Re: Rotating Input on Advanced Mapping

Posted: Wed Apr 03, 2013 13:30
by Joris
A visual aid or photoshop mockup of what you want would be very helpful here. I think I know what you mean, but it helps to be crystal clear in cases like this.

Re: Rotating Input on Advanced Mapping

Posted: Mon Aug 12, 2013 20:11
by Bang Boom Ben
sry, for not answering so long. here is what i mean:
mapping-rotation-feature.jpg

Re: Rotating Input on Advanced Mapping

Posted: Wed Aug 21, 2013 00:12
by djimvj
+1