Arena : Really low FPS with intensive mapping
Posted: Wed Sep 25, 2013 22:08
Hey, i'm having a real performance problem with arena with some intense mapping on multiples graphics cards. I'm running between 9 and 12 FPS
My machine is quite performant, running on windows 7 64bit
CPU : Intel Core i3 a 3.30GHz
Ram : 8 GB
Graphics card :
1 basic Asus graphic card , just to run the interface of resolume
2x GeForce GTX 660 Ti (4gb of ram per card) using both output of each card (total 4 signal)
The mapping is done trough the playback of a 1280x800 clip encoded in DXV (half the resolution of the 4 projectors combined )
There's probably around a hundred sliced, most of them with few step of mesh point, it's a pretty complex mapping.
What's strange is that even if i check the windows ressoures meter when resolume is running at 12 FPS, the CPU is running at 10% and only 1,85 gb of ram (out of 8) is used.
I've tried disabling global effects and blending modes, not much of a difference.
I think i've read somewhere that GPU acceleration is done only on the graphic card that is running the interface ?! is that true ? Then what is the option for doing some intensive mapping with multiples output ? Using a triplehead to go ? I'll still be missing an ouput. i'm kinda stuck here, it does'nt seams like a problem an hardware upgrade could fix.
Thanks
My machine is quite performant, running on windows 7 64bit
CPU : Intel Core i3 a 3.30GHz
Ram : 8 GB
Graphics card :
1 basic Asus graphic card , just to run the interface of resolume
2x GeForce GTX 660 Ti (4gb of ram per card) using both output of each card (total 4 signal)
The mapping is done trough the playback of a 1280x800 clip encoded in DXV (half the resolution of the 4 projectors combined )
There's probably around a hundred sliced, most of them with few step of mesh point, it's a pretty complex mapping.
What's strange is that even if i check the windows ressoures meter when resolume is running at 12 FPS, the CPU is running at 10% and only 1,85 gb of ram (out of 8) is used.
I've tried disabling global effects and blending modes, not much of a difference.
I think i've read somewhere that GPU acceleration is done only on the graphic card that is running the interface ?! is that true ? Then what is the option for doing some intensive mapping with multiples output ? Using a triplehead to go ? I'll still be missing an ouput. i'm kinda stuck here, it does'nt seams like a problem an hardware upgrade could fix.
Thanks