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ofxffglplugin question

Posted: Wed Oct 23, 2013 02:55
by hive8
Had a question if that is still maintained with version 0.8 of oFX, seems the last version working for it is 0.65? If not is there a change we could get that up to v0.8, been working more and more with oFX, start to like it a lot.

Also since the wrapper for oFX exist, when compiled as a freeframe plugin, will that plugin be run on the GPU.

If not what would be the best starting point, book or tutorial for FFGL, i know of the website, but that's about it.

Re: ofxffglplugin question

Posted: Thu Oct 24, 2013 10:10
by Joris
The ofxFFGL add-on was a labour of love from one of our part-time devs, that he did in his free time. I think he got fed up maintaining it through all the oF changes. At some point we had it running in oF 0.7, but had some depth sorting issues.

In the end, if you're not using any of the ofx add-on libraries, it's just a small step to ditch oF and write straight OpenGL/c++.

FFGL is basically nothing more than an add-on to standard OpenGL, which gives you easy access to textures and parameters in an FFGL host app. So if you want to learn it, you can just start with standard OpenGL.

Re: ofxffglplugin question

Posted: Thu Oct 24, 2013 19:52
by hive8
Thank you for the reply, I was wondering should i use FF 1.6 or 1.5?

Re: ofxffglplugin question

Posted: Fri Oct 25, 2013 09:22
by Joris
I'd start with FFGL 1.5

Re: ofxffglplugin question

Posted: Thu Feb 06, 2014 11:51
by hive8
What OpenGL spec are implemented in freeframe gl 1.5, 3.x or 4.x?

Re: ofxffglplugin question

Posted: Thu Feb 06, 2014 13:57
by Joris
Is there a specific function you are having problems with? Or is there another reason for asking this?

Maybe it helps to think of FFGL not so much as a separate implementation of OpenGL, but as a protocol that will let you get textures and controller values from FFGL host apps, and allows you to use OpenGL calls to draw geometry in these apps.

Re: ofxffglplugin question

Posted: Thu Feb 06, 2014 20:07
by hive8
I am asking, since I am pretty new to openGL and learning right now. since openGL books and classes focus on specific specs of openGL like 3.3 or the newer released 4.3. Trying to make the right decision of what i should be learning.

Re: ofxffglplugin question

Posted: Fri Feb 07, 2014 09:39
by Joris
Ah, I see. In that case I would go for the most recent syntax. Don't let it distract you though, the basics of what you need haven't changed since OpenGl 2. Just start the journey and don't forget to have fun ;)

Re: ofxffglplugin question

Posted: Fri Feb 07, 2014 09:45
by Joris
And get the red book. Guaranteed to make you awkward in social situations since 1993 ;) http://www.amazon.com/OpenGL-Programmin ... b_title_bk

Re: ofxffglplugin question

Posted: Thu Feb 13, 2014 21:27
by Tschoepler
:D :lol: