Mapping circular rings
Posted: Mon Nov 25, 2013 12:02
I am trying to work out a way to map circular rings (like a bulls eye with non-projected spaces between each ring) using Arena. I do not know the exact dimensions of these rings so all the mapping will be done on site, so creating some alpha channels would be difficult in this particular situation. I have tried what I can with not too much success so I am looking for some advice.
Besides the initial mapping onto the rings I am also looking for the ability to place effects (like a strobe) on individual rings without disturbing the image on the other rings. I know this could be possible by making some alpha channel images of the rings but to my knowledge you cannot adjust the size of these masks and I do not have exact dimensions to work with.
Any thoughts, questions, anything I didn't describe well enough?
Besides the initial mapping onto the rings I am also looking for the ability to place effects (like a strobe) on individual rings without disturbing the image on the other rings. I know this could be possible by making some alpha channel images of the rings but to my knowledge you cannot adjust the size of these masks and I do not have exact dimensions to work with.
Any thoughts, questions, anything I didn't describe well enough?