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FFGL Plugins leaking OpenGL Textures -> Crashing Resolume

Posted: Fri Dec 05, 2014 16:37
by moldywood
likely culprits are ShiftRGB (or is it RGB Shift?) and DelayRGB.

Anyone else been struggling with resolume crashing because of memory leaks?

It surprises me that this hasn't been posted before. Maybe it's a problem unique to my computer? Macbook Pro, Late 2013, 16GB RAM.

Re: FFGL Plugins leaking OpenGL Textures -> Crashing Resolum

Posted: Thu Dec 11, 2014 16:49
by Joris
You've been working on this with Tamas, right?

DelayRGB does rack up a relatively high texture count. It stores a texture for each frame that you want to delay, because that's the only way to get access to the previous frames.

So with one of the sliders at max, it has to store around 90 textures in VRAM.

But this shouldn't crash Resolume. If that's a common thing for you, could you contact us with your logfile?