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analysis ultra 2015 pixelmapping

Posted: Sat Apr 04, 2015 11:01
by kinksid
analysis ultra 2015 pixelmapping
so many screen ! !
i noticed when the LED strobe not at same beats but individual several part
did they use some trick to get the beat ?
how they do it
how to separate to apart and be a whole when appear logo

Image

Re: analysis ultra 2015 pixelmapping

Posted: Sat Apr 04, 2015 12:11
by He2neg
I cant realy see any question in your post, what do you need / want exactly ?

maybe they use some effect like videowall with variable brigthness to strobe in some different style then the whole area.

Re: analysis ultra 2015 pixelmapping

Posted: Sat Apr 04, 2015 16:59
by dirtyjohn_lv
Since it's the main stage, it's most likely Epic MK3 from V SQUARED running everything, not Resolume.

Re: analysis ultra 2015 pixelmapping

Posted: Tue Apr 07, 2015 12:34
by Joris
Although this post was about Dance Valley, the idea is the same. It's all about creating a good input map in your composition: viewtopic.php?f=5&t=11599&p=47032&hilit ... ley#p47032

Btw, I've not been at Ultra, but from what I gather, most of the V-Squared guys were running Resolume. KBK Visuals and Eyesupply were doing visuals for some of the headliners and they were all running Resolume. Epic sounds like a brilliant piece of work though, I hope I can see it in action at some point. Either way, you still need to create an input map to be able to put a good show on a stage like this. Which software you use to do it is irrelevant really.

Re: analysis ultra 2015 pixelmapping

Posted: Tue Apr 07, 2015 17:14
by rawdesigns
that would be rad if they had a stage that was as big as the main but just 1 flat giant LED wall :shock:

Re: analysis ultra 2015 pixelmapping

Posted: Tue Apr 07, 2015 19:08
by drazkers
rawdesigns wrote:that would be rad if they had a stage that was as big as the main but just 1 flat giant LED wall :shock:
For an artistic guy I expected more vision. :lol:

Re: analysis ultra 2015 pixelmapping

Posted: Sat Apr 11, 2015 01:00
by kinksid
Joris wrote:Although this post was about Dance Valley, the idea is the same. It's all about creating a good input map in your composition.
tks joris, i have one more question
you'll notice one thing if you've watch the ultra live
they do the strobe effect exact sync to beat as different part LED, is that sync by SMPTE ?
i think it impossible by rehearsal manual

Re: analysis ultra 2015 pixelmapping

Posted: Sat Apr 11, 2015 01:58
by Joris
i think it impossible
phpBB [video]

Re: analysis ultra 2015 pixelmapping

Posted: Thu May 07, 2015 04:54
by hookerbot
I believe it was Eyesupply doing main stage this year, not V2. Correct me if i'm wrong.

Re: analysis ultra 2015 pixelmapping

Posted: Thu May 07, 2015 08:42
by najrock
dirtyjohn_lv wrote:Since it's the main stage, it's most likely Epic MK3 from V SQUARED running everything, not Resolume.

last couple times I saw them they had resolume and touchdesigner running together... touch mapping the walls and resolume serving up the clips.

this workflow is getting more and more common from what I can gather... myself included